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What (if anything) do you find "wrong" with 5E?
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<blockquote data-quote="Stormonu" data-source="post: 8720430" data-attributes="member: 52734"><p>I think 5E is an excellent "jump off" point to get you into RPGs.</p><p></p><p>However, I've had enough experience that I want more than the basics, and my ideology of what I want for the game doesn't match WotC.</p><p></p><p>Clearly, the index needs to be reworked, that's supposed to be the part of the book friendliest to newcomers, and it is instead thumbing their nose at them.</p><p></p><p>I also find myself sometimes perturbed by the "magic everywhere" that seems to be in the game, especially in endless cantrips. I think magic should be somewhat more rarer than it is in the game.</p><p></p><p>I'd also like a few more skills in the game. There just seem to be some gaps or things that map badly to skills. Monster Lore would be one I'd like to see, for example. And options to add to skills that don't take away from ASI/Feats - including the ability for non-rogues and bards to specialize in a skill or two.</p><p></p><p>Beyond that is just customizations and house rules for my own games. I'm happy that 5E's framework is simple enough I can add those things and they just work - unlike the teetering house of cards that was 3E.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8720430, member: 52734"] I think 5E is an excellent "jump off" point to get you into RPGs. However, I've had enough experience that I want more than the basics, and my ideology of what I want for the game doesn't match WotC. Clearly, the index needs to be reworked, that's supposed to be the part of the book friendliest to newcomers, and it is instead thumbing their nose at them. I also find myself sometimes perturbed by the "magic everywhere" that seems to be in the game, especially in endless cantrips. I think magic should be somewhat more rarer than it is in the game. I'd also like a few more skills in the game. There just seem to be some gaps or things that map badly to skills. Monster Lore would be one I'd like to see, for example. And options to add to skills that don't take away from ASI/Feats - including the ability for non-rogues and bards to specialize in a skill or two. Beyond that is just customizations and house rules for my own games. I'm happy that 5E's framework is simple enough I can add those things and they just work - unlike the teetering house of cards that was 3E. [/QUOTE]
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What (if anything) do you find "wrong" with 5E?
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