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What (if anything) do you find "wrong" with 5E?
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<blockquote data-quote="DEFCON 1" data-source="post: 8721124" data-attributes="member: 7006"><p>Honest question then... do you feel you cannot play D&D with the rules in the 5E books?</p><p></p><p>If I had to make an educated guess... I'd say the rules of 5E D&D are more than able to allow you to play the game for the most part of how you like it (because if you <em>really</em> hated the 5E rules, you probably would've stopped playing it by now.) Are there things you wished we different? Sure! That's not surprising, and it's completely reasonable. And it's the same with me, there's a bunch of 5E rules I think could work better for my particular playstyle (and which is why I houserule all kinds of stuff happily.)</p><p></p><p>But I'll say this... I would MUCH prefer to take a more generalized 5E as-is and modify bits of it to fit my needs, than to take a very concise and specific ruleset like 4E and try and change THAT into something more my speed. And that's entirely my point. 4E (for good or bad) has a very specific gameplay format and style. That's why those who love it <em>really</em> love it... and those that don't <em>really hate it</em>. But trying to hammer 4E into something different than what it is? Much more difficult and dare I say almost not worth doing?</p><p></p><p>But 5E isn't like that. It being everyone's "2nd Favorite D&D game" to quote the joke... means that I can make it my own <em>because</em> it leaves things more open and less specific. And I'll go to my grave thinking that the design paradigm that gave us this was what makes it great. 5E could have been as specific in its design as 4E... and we would have had just as much (if not more) complaints about it as we did 14 years ago.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8721124, member: 7006"] Honest question then... do you feel you cannot play D&D with the rules in the 5E books? If I had to make an educated guess... I'd say the rules of 5E D&D are more than able to allow you to play the game for the most part of how you like it (because if you [I]really[/I] hated the 5E rules, you probably would've stopped playing it by now.) Are there things you wished we different? Sure! That's not surprising, and it's completely reasonable. And it's the same with me, there's a bunch of 5E rules I think could work better for my particular playstyle (and which is why I houserule all kinds of stuff happily.) But I'll say this... I would MUCH prefer to take a more generalized 5E as-is and modify bits of it to fit my needs, than to take a very concise and specific ruleset like 4E and try and change THAT into something more my speed. And that's entirely my point. 4E (for good or bad) has a very specific gameplay format and style. That's why those who love it [I]really[/I] love it... and those that don't [I]really hate it[/I]. But trying to hammer 4E into something different than what it is? Much more difficult and dare I say almost not worth doing? But 5E isn't like that. It being everyone's "2nd Favorite D&D game" to quote the joke... means that I can make it my own [I]because[/I] it leaves things more open and less specific. And I'll go to my grave thinking that the design paradigm that gave us this was what makes it great. 5E could have been as specific in its design as 4E... and we would have had just as much (if not more) complaints about it as we did 14 years ago. [/QUOTE]
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What (if anything) do you find "wrong" with 5E?
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