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What (if anything) do you find "wrong" with 5E?
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<blockquote data-quote="James Gasik" data-source="post: 8721493" data-attributes="member: 6877472"><p>Reading the 1e PHB (and the DMG) makes it very fuzzy. Interspersed between comments of "the Dungeon Master is the final arbiter" and "make this game your own" are things like "rules not understood should have appropriate questions directed to the publisher" and the infamous admonishments against players ever perusing the contents of the DMG, which thus has "secret rules", or Gary's admonishment that if you alter the rules of the game, you are "not playing Dungeons and Dragons".</p><p></p><p>Despite that, again, I never met a DM who didn't have house rules, or, at the very least, their own understanding of how the game "should" be played- no matter what the book say.</p><p></p><p>For example, the 1e PHB says (on page 7): "By means of group co-operation and individual achievement, an adventurer can become ever more powerful. Even death loses much of its sting, for often the character can be resurrected, or reincarnated." </p><p></p><p>Yet I don't know how many DM's seem to think that players shouldn't grow especially powerful, nor should they be allowed to overcome death at all!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8721493, member: 6877472"] Reading the 1e PHB (and the DMG) makes it very fuzzy. Interspersed between comments of "the Dungeon Master is the final arbiter" and "make this game your own" are things like "rules not understood should have appropriate questions directed to the publisher" and the infamous admonishments against players ever perusing the contents of the DMG, which thus has "secret rules", or Gary's admonishment that if you alter the rules of the game, you are "not playing Dungeons and Dragons". Despite that, again, I never met a DM who didn't have house rules, or, at the very least, their own understanding of how the game "should" be played- no matter what the book say. For example, the 1e PHB says (on page 7): "By means of group co-operation and individual achievement, an adventurer can become ever more powerful. Even death loses much of its sting, for often the character can be resurrected, or reincarnated." Yet I don't know how many DM's seem to think that players shouldn't grow especially powerful, nor should they be allowed to overcome death at all! [/QUOTE]
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What (if anything) do you find "wrong" with 5E?
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