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What (if anything) do you find "wrong" with 5E?
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<blockquote data-quote="p_johnston" data-source="post: 8723741" data-attributes="member: 7016849"><p>So a few things to note first</p><p>1) I like 5e a lot. I still run and play 5e. So everything I'm about to say comes from a place of love and wishing 5e was even better then it already is.</p><p>2) I doubt anything I say here will not have been covered somewhere in the previous 25 pages but I still wanna chime in.</p><p></p><p>Things WRONG with 5e</p><p>--- indexing, organization, and just generally finding any one specific rule or item. Just finding a specific rule in the players handbook is bad enough. When I also have to search through the DM's guide, Tasha's, and Xanathars it's just a hassle. At this point I just google rules if I have a question rather then even attempting to dive into the books.</p><p>--- A lack of clarity about what the game is designed to do and does best. ( 5e does best as a sort of dungeon crawl where you can have your 6-8 encounters a day with a couple of short rests to heal and let the short rest classes recharge. A type of game where it is mostly combat with a sprinkling of other activities to spruce up the space between. The problem is the game is does a very poor job of telling DM's that and helping them with how to adjust for other types of games.)</p><p>--- Some unclear or confusing or just plain fiddly rules. Things like the difference between and a melee weapon attack and an attack with a melee weapon, or the fact that you have a free item interaction but only one and after that it's an action to do something (and also what exactly constitutes an item interaction), or the fact that if you use a bonus action to cast a spell you can only cast a cantrip with your main action, or the entire encounter building and CR system, etc, etc.</p><p></p><p>Things that aren't necessarily wrong but still annoy me.</p><p>--- The game has bounded accuracy, except for a few spells/abilities that just choose to ignore it and give static pluses anyways.</p><p>--- 90% of monsters are boring.</p><p>--- Despite this monsters stat blocks are still somehow to big and have to much useless information.</p><p>--- The game has one dial and it's called dis/advantage. The problem being once that dial has been turned there is no use trying anything else creative at all.</p><p>--- After creation characters are largely linear with very few actually important choices when leveling up.</p><p>--- Leveling up is lackluster and boring except for a few key levels.</p><p>--- Both of the above are much worse for any non spellcasting class.</p><p>--- The six save system doesn't work very well and tends to end up "we have 3 big saves, 1 medium save, and 2 saves that get used for maybe maybe 20 things across the entire game."</p><p>--- Most of the mechanics for the social/exploration sections of the game are A) non existent B) not very (In my opinion) very good or C) Come down to a single roll.</p><p></p><p>and whole bunch of other stuff that I'm not going into because I've spent to long writing this already.</p><p></p><p>Things that are 100% just my personal preference.</p><p>--- I really dislike save or suck spells. I don't like using them on my players and I don't like when players use it on big bosses. Either way ends up with someone having less fun.</p><p>--- I'm not a huge fan of the d20 as a core dice. I prefer 3d6 or maybe some sort of dice pool system.</p><p>--- Why do we still have ability scores instead of just finding the bonus's directly? I think there are a handful of mechanics in the entire game that actually care about the score itself and none of those are player facing.</p><p></p><p>And probably some I'm forgetting.</p></blockquote><p></p>
[QUOTE="p_johnston, post: 8723741, member: 7016849"] So a few things to note first 1) I like 5e a lot. I still run and play 5e. So everything I'm about to say comes from a place of love and wishing 5e was even better then it already is. 2) I doubt anything I say here will not have been covered somewhere in the previous 25 pages but I still wanna chime in. Things WRONG with 5e --- indexing, organization, and just generally finding any one specific rule or item. Just finding a specific rule in the players handbook is bad enough. When I also have to search through the DM's guide, Tasha's, and Xanathars it's just a hassle. At this point I just google rules if I have a question rather then even attempting to dive into the books. --- A lack of clarity about what the game is designed to do and does best. ( 5e does best as a sort of dungeon crawl where you can have your 6-8 encounters a day with a couple of short rests to heal and let the short rest classes recharge. A type of game where it is mostly combat with a sprinkling of other activities to spruce up the space between. The problem is the game is does a very poor job of telling DM's that and helping them with how to adjust for other types of games.) --- Some unclear or confusing or just plain fiddly rules. Things like the difference between and a melee weapon attack and an attack with a melee weapon, or the fact that you have a free item interaction but only one and after that it's an action to do something (and also what exactly constitutes an item interaction), or the fact that if you use a bonus action to cast a spell you can only cast a cantrip with your main action, or the entire encounter building and CR system, etc, etc. Things that aren't necessarily wrong but still annoy me. --- The game has bounded accuracy, except for a few spells/abilities that just choose to ignore it and give static pluses anyways. --- 90% of monsters are boring. --- Despite this monsters stat blocks are still somehow to big and have to much useless information. --- The game has one dial and it's called dis/advantage. The problem being once that dial has been turned there is no use trying anything else creative at all. --- After creation characters are largely linear with very few actually important choices when leveling up. --- Leveling up is lackluster and boring except for a few key levels. --- Both of the above are much worse for any non spellcasting class. --- The six save system doesn't work very well and tends to end up "we have 3 big saves, 1 medium save, and 2 saves that get used for maybe maybe 20 things across the entire game." --- Most of the mechanics for the social/exploration sections of the game are A) non existent B) not very (In my opinion) very good or C) Come down to a single roll. and whole bunch of other stuff that I'm not going into because I've spent to long writing this already. Things that are 100% just my personal preference. --- I really dislike save or suck spells. I don't like using them on my players and I don't like when players use it on big bosses. Either way ends up with someone having less fun. --- I'm not a huge fan of the d20 as a core dice. I prefer 3d6 or maybe some sort of dice pool system. --- Why do we still have ability scores instead of just finding the bonus's directly? I think there are a handful of mechanics in the entire game that actually care about the score itself and none of those are player facing. And probably some I'm forgetting. [/QUOTE]
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