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What (if anything) do you find "wrong" with 5E?
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<blockquote data-quote="Minigiant" data-source="post: 8723824" data-attributes="member: 63508"><p>Yeah, it's less caster vs martials and rogues and more spells vs everything. The low number of core defined used of skills and abilities of means the DM has to make rulings on everything that isn't a spell or weapon use.</p><p></p><p>This means a Wizard at Table A, B, and C feel the same. But a Fighter or Rogue at Table A has an extremely different play experience from Table B or Table C. So everyone defaults to magic spells and magic items for reliability</p><p></p><p>This is because 5e was written for a group of 30-60 year olds who have gamed together for a long time,play the same style and genre of D&D over and over, and teach the under 30 players to game like them. So everyone knows what the DMs allows and how difficult it is to do.</p><p></p><p>Once you have a community of players or younger fans restarting campaigns constantly and moving from group to group, that lack of standarization (even as an option) shifts the game <strong>hard</strong> to the well defined magic spell rules.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8723824, member: 63508"] Yeah, it's less caster vs martials and rogues and more spells vs everything. The low number of core defined used of skills and abilities of means the DM has to make rulings on everything that isn't a spell or weapon use. This means a Wizard at Table A, B, and C feel the same. But a Fighter or Rogue at Table A has an extremely different play experience from Table B or Table C. So everyone defaults to magic spells and magic items for reliability This is because 5e was written for a group of 30-60 year olds who have gamed together for a long time,play the same style and genre of D&D over and over, and teach the under 30 players to game like them. So everyone knows what the DMs allows and how difficult it is to do. Once you have a community of players or younger fans restarting campaigns constantly and moving from group to group, that lack of standarization (even as an option) shifts the game [B]hard[/B] to the well defined magic spell rules. [/QUOTE]
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What (if anything) do you find "wrong" with 5E?
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