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General Tabletop Discussion
*Dungeons & Dragons
What (if anything) do you find "wrong" with 5E?
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<blockquote data-quote="Minigiant" data-source="post: 8723879" data-attributes="member: 63508"><p>Yeah.</p><p></p><p>The PHB barbarian's only nonmagical subclass is bad.</p><p>The PHB monk is only good at stun locked BBEGs and the subclass based on a newer IP doesn't work as expected.</p><p>The PHB ranger was designed for a exploration sunsystem that doesn't exist and should have been made more skill or combat focused if they weren't gonna print exploration mechanics.</p><p>The PHB sorcerer has too few spells known and sorcery points. And there was little design dive into the sorcery points mechanic and the concept of sorcery.</p><p>The PHB warlock Pact of the Blade doesn't do what anyone who wanted a blade using warlock to do.</p><p></p><p>The PHB bard got luck that they gave up on JOAT or music magic and made it a full caster. And the PHB paladin relies on Divine Smite being really strong.</p><p></p><p>Sure many of these issues were fixed. However since the classes were designed more for traditional D&D, it left little leeway for wiggling around in the skeleton. So with a "no class errata" policy, nearly all the nontraditional options early in the game is clearly weaker.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8723879, member: 63508"] Yeah. The PHB barbarian's only nonmagical subclass is bad. The PHB monk is only good at stun locked BBEGs and the subclass based on a newer IP doesn't work as expected. The PHB ranger was designed for a exploration sunsystem that doesn't exist and should have been made more skill or combat focused if they weren't gonna print exploration mechanics. The PHB sorcerer has too few spells known and sorcery points. And there was little design dive into the sorcery points mechanic and the concept of sorcery. The PHB warlock Pact of the Blade doesn't do what anyone who wanted a blade using warlock to do. The PHB bard got luck that they gave up on JOAT or music magic and made it a full caster. And the PHB paladin relies on Divine Smite being really strong. Sure many of these issues were fixed. However since the classes were designed more for traditional D&D, it left little leeway for wiggling around in the skeleton. So with a "no class errata" policy, nearly all the nontraditional options early in the game is clearly weaker. [/QUOTE]
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Community
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*Dungeons & Dragons
What (if anything) do you find "wrong" with 5E?
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