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What (if anything) do you find "wrong" with 5E?
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<blockquote data-quote="Retreater" data-source="post: 8724822" data-attributes="member: 42040"><p>Okay, I haven't read through the previous 30 pages of posts - just answering the original question (and apologies if I'm repeating anyone else).</p><p>1) Bonus actions are confusing and slow down gameplay</p><p>2) Monsters don't get enough interesting actions/abilities.</p><p>3) The default challenge level (beyond 3rd level) doesn't scale well and gets too easy.</p><p>4) There are not enough customization choices for characters after 1st level.</p><p>5) Hit points are too high (or damage is too low). Combats take too long and aren't dynamic/stressful enough without a lot of DM work.</p><p>6) The official adventures aren't very good.</p><p>7) Overall, the art is not evocative and is very "copy and paste" feeling.</p><p>8) There is nothing to spend gold on.</p><p>9) Healing Word - bonus action, ranged heal, makes it difficult to feel any kind of stress if a character drops to 0 HP.</p><p>10) Nearly every class has access to spells; most classes can heal.</p><p>11) Full HP recovered after a long rest.</p><p>12) The optional rule of Flanking granting advantage is OP. (But having no flanking is not satisfying either.)</p><p>13) Psionics were not implemented in the way I'd like.</p><p>14) I haven't found solid 3PP 5e content yet. (We don't have the glut of 3.x d20 stuff, but I don't think we've seen the highs of products like we did with some of the Necromancer Games, Goodman Games' DCC modules, Paizo's d20 compatible stuff, Malhavoc Press.)</p><p>15) WotC hasn't used the system for other genres (sci-fi, modern, horror, post-apocalyptic, etc.) nor given much help for DMs wanting to run adjacent genres (mythic heroism, Age of Sail)</p></blockquote><p></p>
[QUOTE="Retreater, post: 8724822, member: 42040"] Okay, I haven't read through the previous 30 pages of posts - just answering the original question (and apologies if I'm repeating anyone else). 1) Bonus actions are confusing and slow down gameplay 2) Monsters don't get enough interesting actions/abilities. 3) The default challenge level (beyond 3rd level) doesn't scale well and gets too easy. 4) There are not enough customization choices for characters after 1st level. 5) Hit points are too high (or damage is too low). Combats take too long and aren't dynamic/stressful enough without a lot of DM work. 6) The official adventures aren't very good. 7) Overall, the art is not evocative and is very "copy and paste" feeling. 8) There is nothing to spend gold on. 9) Healing Word - bonus action, ranged heal, makes it difficult to feel any kind of stress if a character drops to 0 HP. 10) Nearly every class has access to spells; most classes can heal. 11) Full HP recovered after a long rest. 12) The optional rule of Flanking granting advantage is OP. (But having no flanking is not satisfying either.) 13) Psionics were not implemented in the way I'd like. 14) I haven't found solid 3PP 5e content yet. (We don't have the glut of 3.x d20 stuff, but I don't think we've seen the highs of products like we did with some of the Necromancer Games, Goodman Games' DCC modules, Paizo's d20 compatible stuff, Malhavoc Press.) 15) WotC hasn't used the system for other genres (sci-fi, modern, horror, post-apocalyptic, etc.) nor given much help for DMs wanting to run adjacent genres (mythic heroism, Age of Sail) [/QUOTE]
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What (if anything) do you find "wrong" with 5E?
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