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What (if anything) do you find "wrong" with 5E?
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<blockquote data-quote="Rogerd1" data-source="post: 8725842" data-attributes="member: 7030973"><p>M&M 2e was DnD / PF Supers done right but still retained the core mechanic and could emulate science fiction, fantasy, cyberpunk etc so you are still wrong.</p><p></p><p>Cosmic alignment is how it was done and is basically crap. Old hat and can be done better examples going DC Comics cosmology. M&M, Modern Age (Threefold) are two other examples which allows magic and science to work.</p><p></p><p>As to it being Fantasy, this is garbage, look at the various 3PP stuff out there, Esper Genesis, Dark Matter, Redsky (out to backers). All excellent. So by saying what uou just said you degrade, and demean 3PP hard work, and graft and is simply unacceptable.</p><p></p><p>It is also why in the DMG it lists various different cosmologists to play with, not be too fixated on one thing.</p><p></p><p>Magic could easily be a Feat / Edge, split into Arcane, Pact, Innate etc. Then players can bespoke class abilities more freely. As it stands classes are shoehorned into settings where they have no place being.</p><p></p><p>My way just dispenses with that inclusions enabling freer thinking, and more choices. Plus Spell slots are just dumb - various DnD 3PP products have fone this, and magic is improved as a result.</p></blockquote><p></p>
[QUOTE="Rogerd1, post: 8725842, member: 7030973"] M&M 2e was DnD / PF Supers done right but still retained the core mechanic and could emulate science fiction, fantasy, cyberpunk etc so you are still wrong. Cosmic alignment is how it was done and is basically crap. Old hat and can be done better examples going DC Comics cosmology. M&M, Modern Age (Threefold) are two other examples which allows magic and science to work. As to it being Fantasy, this is garbage, look at the various 3PP stuff out there, Esper Genesis, Dark Matter, Redsky (out to backers). All excellent. So by saying what uou just said you degrade, and demean 3PP hard work, and graft and is simply unacceptable. It is also why in the DMG it lists various different cosmologists to play with, not be too fixated on one thing. Magic could easily be a Feat / Edge, split into Arcane, Pact, Innate etc. Then players can bespoke class abilities more freely. As it stands classes are shoehorned into settings where they have no place being. My way just dispenses with that inclusions enabling freer thinking, and more choices. Plus Spell slots are just dumb - various DnD 3PP products have fone this, and magic is improved as a result. [/QUOTE]
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