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What (if anything) do you find "wrong" with 5E?
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<blockquote data-quote="Helldritch" data-source="post: 8726295" data-attributes="member: 6855114"><p>Nah...</p><p>The class was quite playable. In fact, independent of the DM it was playable as written. But since illusion are as strong as the imagination of the player using them, a lot of DMs felt hosed by illusionists. This was exactly the problem you are describing.</p><p>As written, the illusionist works quite fine. Too fine I would say. So many DMs were downgrading and upgrading the power of illusions to the point that in their hand, illusions could and would be devastating but in the hands of the players they were barely able to whoosh a goblin...</p><p></p><p><u>This was a real case of a DM's houseruling something but only towards his/her way. </u></p><p></p><p>But, again, if you take the rules as written. Illusions were devastating. Heck, the class was so stong that Gygax decided to make super intelligent foes (19+) immune to illusions! 1st level at 19 intel up to 7th level illusion at 25 intelligence. They were that powerful.</p><p></p><p>As for no temporary damage in AD&D. Yep, there were. But they had not yet name it. Record the damage done and if the player survives, restore the lost HPs as all the damage was imaginary (unless facing shadow magic...). A character killed by an illusion would simply be knocked unconscious (unless killed by shadow magic). A few groups survived and woke up in a cell in the stronghold of an illusionist.</p><p></p><p>This is exactly the same thing that happened to Paladin once the rules to gate them as a super class were alleviated by the UA. Paladins were so strong that many DMs gated them with one thing: Lawful Stupid. The restrictions they were imposing on the paladins were so, well, restrictive that many players started to hate paladins and whenever one was in a group, the restrictions would apply to the group too! No wonder people hated (and still do even today) the paladin.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8726295, member: 6855114"] Nah... The class was quite playable. In fact, independent of the DM it was playable as written. But since illusion are as strong as the imagination of the player using them, a lot of DMs felt hosed by illusionists. This was exactly the problem you are describing. As written, the illusionist works quite fine. Too fine I would say. So many DMs were downgrading and upgrading the power of illusions to the point that in their hand, illusions could and would be devastating but in the hands of the players they were barely able to whoosh a goblin... [U]This was a real case of a DM's houseruling something but only towards his/her way. [/U] But, again, if you take the rules as written. Illusions were devastating. Heck, the class was so stong that Gygax decided to make super intelligent foes (19+) immune to illusions! 1st level at 19 intel up to 7th level illusion at 25 intelligence. They were that powerful. As for no temporary damage in AD&D. Yep, there were. But they had not yet name it. Record the damage done and if the player survives, restore the lost HPs as all the damage was imaginary (unless facing shadow magic...). A character killed by an illusion would simply be knocked unconscious (unless killed by shadow magic). A few groups survived and woke up in a cell in the stronghold of an illusionist. This is exactly the same thing that happened to Paladin once the rules to gate them as a super class were alleviated by the UA. Paladins were so strong that many DMs gated them with one thing: Lawful Stupid. The restrictions they were imposing on the paladins were so, well, restrictive that many players started to hate paladins and whenever one was in a group, the restrictions would apply to the group too! No wonder people hated (and still do even today) the paladin. [/QUOTE]
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What (if anything) do you find "wrong" with 5E?
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