Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What (if anything) do you find "wrong" with 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Helldritch" data-source="post: 8726307" data-attributes="member: 6855114"><p>I could not agree more.</p><p>If a DM isn't able to handle a class, he/she should simply ban it entirely and explain it to his/her players.</p><p></p><p>I was invited to play in a cousin's game when I was a young DMs and in vacation at Montreal. His DM was quite good and I rolled an illusionist. They were level 9 so I made an 8th level illusionist. When I created the illusion of an ogre to distract wights, the DM told me they made their saves. I asked when did they stopped a full round to disbelief and he said undead were immune. I pointed him that undead were immune to charm, hold and sleep. Not to illusions and that to have a save, you needed to actually spend a round to disbelief. I even told him the page number where it was written in the DMG (as well as example of monsters in the MM). My illusionist literally destroyed his BBEG with the simple Phantasmal Killer spell. He told my cousin to never bring a rule lawyer again in his game... Because I knew how to play an illusionist I was regarded as disruptive. And yet, I only used the spells as they were written. Illusions are so versatile that this DM was at lost on how to adjudicate them and on how his monsters should react.</p><p></p><p>He could just have told me to not play an illusionist and I would have complied. </p><p></p><p>The main problem is that many DMs do not like their player to "cruise" through their adventure and often design encounters/dungeons/adventures in a mono type encounter way. A goblin cave filled with only... basic goblins, a lost temple filled with... undead and on and on. Variety is what surprises players and put them on their toes. What if that goblin cave has a few cultists and a wizard apprentice or two? What if that undead filled lost temple has a few oozes and animated objects (or golems) in it? What if in both, an antagonist had put a summoning circle and a few demon/devil/fiends of appropriate level appears? As the goblin flees, he accidentaly knocks over an oil jar that erase part of the circle and thus the fiends are freed! Or that goblin could simply hold the jar and warn that if they do not surrender/leave, a great evil will come with the drop of the jar...</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8726307, member: 6855114"] I could not agree more. If a DM isn't able to handle a class, he/she should simply ban it entirely and explain it to his/her players. I was invited to play in a cousin's game when I was a young DMs and in vacation at Montreal. His DM was quite good and I rolled an illusionist. They were level 9 so I made an 8th level illusionist. When I created the illusion of an ogre to distract wights, the DM told me they made their saves. I asked when did they stopped a full round to disbelief and he said undead were immune. I pointed him that undead were immune to charm, hold and sleep. Not to illusions and that to have a save, you needed to actually spend a round to disbelief. I even told him the page number where it was written in the DMG (as well as example of monsters in the MM). My illusionist literally destroyed his BBEG with the simple Phantasmal Killer spell. He told my cousin to never bring a rule lawyer again in his game... Because I knew how to play an illusionist I was regarded as disruptive. And yet, I only used the spells as they were written. Illusions are so versatile that this DM was at lost on how to adjudicate them and on how his monsters should react. He could just have told me to not play an illusionist and I would have complied. The main problem is that many DMs do not like their player to "cruise" through their adventure and often design encounters/dungeons/adventures in a mono type encounter way. A goblin cave filled with only... basic goblins, a lost temple filled with... undead and on and on. Variety is what surprises players and put them on their toes. What if that goblin cave has a few cultists and a wizard apprentice or two? What if that undead filled lost temple has a few oozes and animated objects (or golems) in it? What if in both, an antagonist had put a summoning circle and a few demon/devil/fiends of appropriate level appears? As the goblin flees, he accidentaly knocks over an oil jar that erase part of the circle and thus the fiends are freed! Or that goblin could simply hold the jar and warn that if they do not surrender/leave, a great evil will come with the drop of the jar... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What (if anything) do you find "wrong" with 5E?
Top