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What (if anything) do you find "wrong" with 5E?
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<blockquote data-quote="Helldritch" data-source="post: 8726668" data-attributes="member: 6855114"><p>And both of you are right.</p><p>However...</p><p>Adjudicating illusion was shown to me in AD&D by my old master. The creature imitated should be no higher in HD than the level of the illusionist. This was not in any edition and it should have been. Well, shadow monsters and demi-shadow monsters had some guidelines that could have been followed but this was left out in the dust for some reasons or simply an oversight.</p><p>In 5ed, I tend to follow this same rule. The more you see a monster, the more you can make a very convincing one and the HD metric ensures that the illusionist will not be able to go "over board" with impossibilities.</p><p>Also: Yes some creatures can come out of nowhere to help the wizards but at the same time, a meter must be taken.</p><p>HD = or less to the wizard ======> Normal save.</p><p>HD higher than the wizard ======> Give advantage.</p><p>This simple trick ensures that the illusion weaving caster will try to make convincing illusions.</p><p></p><p>Heck, even silent image can save a full group! When fleeing, one of my group thought they were done for. The apprentice of the wizard had only one 1st level slot available and when the group went in a dead end corridor. The apprentice made the illusion of an empty corridor. A 1st level spell concealed their presence and their pursuers were none the wiser. Illusions do not have to be about offence every single time.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8726668, member: 6855114"] And both of you are right. However... Adjudicating illusion was shown to me in AD&D by my old master. The creature imitated should be no higher in HD than the level of the illusionist. This was not in any edition and it should have been. Well, shadow monsters and demi-shadow monsters had some guidelines that could have been followed but this was left out in the dust for some reasons or simply an oversight. In 5ed, I tend to follow this same rule. The more you see a monster, the more you can make a very convincing one and the HD metric ensures that the illusionist will not be able to go "over board" with impossibilities. Also: Yes some creatures can come out of nowhere to help the wizards but at the same time, a meter must be taken. HD = or less to the wizard ======> Normal save. HD higher than the wizard ======> Give advantage. This simple trick ensures that the illusion weaving caster will try to make convincing illusions. Heck, even silent image can save a full group! When fleeing, one of my group thought they were done for. The apprentice of the wizard had only one 1st level slot available and when the group went in a dead end corridor. The apprentice made the illusion of an empty corridor. A 1st level spell concealed their presence and their pursuers were none the wiser. Illusions do not have to be about offence every single time. [/QUOTE]
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What (if anything) do you find "wrong" with 5E?
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