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What (if anything) do you find "wrong" with 5E?
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<blockquote data-quote="Helldritch" data-source="post: 8727381" data-attributes="member: 6855114"><p>Mages and cleric are common enemies. Cultists are there, warlocks too. Do not judge the monk by how your games go. Mine see a lot of casters as enemies. Most encounters are built with three to five different types of enemies. A few melee types, a few ranged type and sometimes casters (arcane and divine) and a few strikers such as roguish types or whatever. The monk shines when the three later types shows up. And when a boss is there, well, I saw enough to know that the monk is dangerous.</p><p></p><p>For the inability... Just add wisdom to Ki. It does wonders!</p><p></p><p>The monk can be anything it wants to be. But it might not be to your tastes. The main problems of the monk are not at low to mid levels. They start around level 11-12 where they fall a bit below the curve. We will see if the adjustments we want to introduce pass the test.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8727381, member: 6855114"] Mages and cleric are common enemies. Cultists are there, warlocks too. Do not judge the monk by how your games go. Mine see a lot of casters as enemies. Most encounters are built with three to five different types of enemies. A few melee types, a few ranged type and sometimes casters (arcane and divine) and a few strikers such as roguish types or whatever. The monk shines when the three later types shows up. And when a boss is there, well, I saw enough to know that the monk is dangerous. For the inability... Just add wisdom to Ki. It does wonders! The monk can be anything it wants to be. But it might not be to your tastes. The main problems of the monk are not at low to mid levels. They start around level 11-12 where they fall a bit below the curve. We will see if the adjustments we want to introduce pass the test. [/QUOTE]
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What (if anything) do you find "wrong" with 5E?
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