Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What (if anything) do you find "wrong" with 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Helldritch" data-source="post: 8728390" data-attributes="member: 6855114"><p>The monk at low level outshines the fighter. But falls behind at high level. Strangely, in my game the monk is again:</p><p>Top damage dealer</p><p>Best scout</p><p>And also act as the trap finder/removed and picks locks.</p><p></p><p>She holds her own against any opponent. </p><p></p><p>The monk works out fine for most tables. Only tables that rises to high levels (11+) where the fighter will start to out pace the monk have any trouble at all. The monk however, will retain its power over shutting down single target. In essence, the problem is almost a white room problem as the vast majority will see the monk working as intended. Remove the Paladin's smite ability and the same complaints will start to appear. The monk should have had a third attack at around level 14-15. </p><p></p><p>We hear similar complaints about rangers and people still play them and TCoE did almost nothing for them either. Again an other attack around level 14-15 would do a lot for the ranger. And still, most tables will not see the problem because they never rise to these levels.</p><p></p><p>There is nothing wrong for a class to see a shift in its role over the course of the levels and there is nothing wrong to be second best at a lot of things. See the bard, it promises a lot, but second best healer and poney trick... not even close in damage to warlocks and wizards. Heck, it damage cantrip only does a d4 and disadvantage on one attack fades in power the higher level you get as most high threat foes will have more than one attack or will be able to cast spells.</p><p></p><p>But you claim the bard is fine. I do the same fir the monk. We just added wisdom mod to ki. </p><p></p><p>Also, the monk pretty much assume two short rests between long rests. Do you have these or do you simply have one fight per day? With no short rests, the monk does not compete at all with long rest classes. It simply can't. And without 6-8 encounters per day, the long rests classes simply have too much going for them. They do not have to withhold their ressources in case of... </p><p></p><p>A lot if the monk's problem can be directly related to the level you play and the style of your table. I strictly enforce the 6-8 encounters per day and only allow 2 short rests between long rests. Allowing more simply gives too much power to short rests classes, especially warlocks but the monk too as it can use all his ki points in every fights.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8728390, member: 6855114"] The monk at low level outshines the fighter. But falls behind at high level. Strangely, in my game the monk is again: Top damage dealer Best scout And also act as the trap finder/removed and picks locks. She holds her own against any opponent. The monk works out fine for most tables. Only tables that rises to high levels (11+) where the fighter will start to out pace the monk have any trouble at all. The monk however, will retain its power over shutting down single target. In essence, the problem is almost a white room problem as the vast majority will see the monk working as intended. Remove the Paladin's smite ability and the same complaints will start to appear. The monk should have had a third attack at around level 14-15. We hear similar complaints about rangers and people still play them and TCoE did almost nothing for them either. Again an other attack around level 14-15 would do a lot for the ranger. And still, most tables will not see the problem because they never rise to these levels. There is nothing wrong for a class to see a shift in its role over the course of the levels and there is nothing wrong to be second best at a lot of things. See the bard, it promises a lot, but second best healer and poney trick... not even close in damage to warlocks and wizards. Heck, it damage cantrip only does a d4 and disadvantage on one attack fades in power the higher level you get as most high threat foes will have more than one attack or will be able to cast spells. But you claim the bard is fine. I do the same fir the monk. We just added wisdom mod to ki. Also, the monk pretty much assume two short rests between long rests. Do you have these or do you simply have one fight per day? With no short rests, the monk does not compete at all with long rest classes. It simply can't. And without 6-8 encounters per day, the long rests classes simply have too much going for them. They do not have to withhold their ressources in case of... A lot if the monk's problem can be directly related to the level you play and the style of your table. I strictly enforce the 6-8 encounters per day and only allow 2 short rests between long rests. Allowing more simply gives too much power to short rests classes, especially warlocks but the monk too as it can use all his ki points in every fights. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What (if anything) do you find "wrong" with 5E?
Top