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What (if anything) do you find "wrong" with 5E?
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<blockquote data-quote="Warpiglet-7" data-source="post: 8731641" data-attributes="member: 7025282"><p>I</p><p></p><p> I think these things have been said in the “is 5e special!?” Thread. Thinly veiled at times perhaps.</p><p></p><p>As to the metric of sales…it’s imperfect. Sales and customer satisfaction don’t always make it right. But it’s what we have.</p><p></p><p>In contrast? No data. Just a minority opinion saying the game is not all that and the suggestion that less popular iterations did more right.</p><p></p><p>I accept that is an opinion. But dirty data is what we have. We have longevity, sales (both unprecedented) and a lot of positive customer reaction from all age groups…grogs, kids, new players.</p><p></p><p>Vs?</p><p></p><p>“I don’t like it.”</p><p></p><p>I have some issues with 5e. I don’t think its perfect at all. At one time I was feeling done with it but over time that changed. </p><p></p><p>The truth is simple: we have not operationalized what good or special really means. </p><p></p><p>But I have erred on bringing that perhaps to this thread. </p><p></p><p>In conclusion , I do not think broad enduring appeal means it’s good per se. My musical tastes suggest that I don’t always just follow the top 40 (ok ever). </p><p></p><p>The success of 5e is multiply determined. There are many slices of the pie. Variance due to marketing, historical events…and popular opinion about what a wise cross section wants from the game.</p><p></p><p>If what people seem to want is at odds with what some think is “good” I can only shrug. A lot of people from all cohorts genuinely seem to enjoy this iteration of the game.</p><p></p><p>What percentage of this is due to matching what people want? That is the big question. If they are matching what people want….I don’t really see the downside there. Define their tastes and goals as you will. I don’t have data or a way to value what a lot of people seem to like here. </p><p></p><p>When I talk about iterations I don’t like, I can tell you what my impressions might be. Clunky, lacking variety/choice, feel. And the retort from a subset of people is “no way!” “It is not!”</p><p></p><p>So if not just opinion, what can we use? I am not rhetorically asking! I would like to see the other side of things and see if it makes sense to me. My opinion has changed before…</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 8731641, member: 7025282"] I I think these things have been said in the “is 5e special!?” Thread. Thinly veiled at times perhaps. As to the metric of sales…it’s imperfect. Sales and customer satisfaction don’t always make it right. But it’s what we have. In contrast? No data. Just a minority opinion saying the game is not all that and the suggestion that less popular iterations did more right. I accept that is an opinion. But dirty data is what we have. We have longevity, sales (both unprecedented) and a lot of positive customer reaction from all age groups…grogs, kids, new players. Vs? “I don’t like it.” I have some issues with 5e. I don’t think its perfect at all. At one time I was feeling done with it but over time that changed. The truth is simple: we have not operationalized what good or special really means. But I have erred on bringing that perhaps to this thread. In conclusion , I do not think broad enduring appeal means it’s good per se. My musical tastes suggest that I don’t always just follow the top 40 (ok ever). The success of 5e is multiply determined. There are many slices of the pie. Variance due to marketing, historical events…and popular opinion about what a wise cross section wants from the game. If what people seem to want is at odds with what some think is “good” I can only shrug. A lot of people from all cohorts genuinely seem to enjoy this iteration of the game. What percentage of this is due to matching what people want? That is the big question. If they are matching what people want….I don’t really see the downside there. Define their tastes and goals as you will. I don’t have data or a way to value what a lot of people seem to like here. When I talk about iterations I don’t like, I can tell you what my impressions might be. Clunky, lacking variety/choice, feel. And the retort from a subset of people is “no way!” “It is not!” So if not just opinion, what can we use? I am not rhetorically asking! I would like to see the other side of things and see if it makes sense to me. My opinion has changed before… [/QUOTE]
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What (if anything) do you find "wrong" with 5E?
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