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What (if anything) do you find "wrong" with 5E?
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8732044" data-attributes="member: 7023840"><p>Eh, I think we might be two ships passing in the night. </p><p></p><p>There are a TON (both metric and imperial) of good criticisms of 5e. In fact, without criticism ... nothing would ever change. And whether those criticisms lead to changes in the core rules, or changes in optional rules, or 3PP to address the problems, or just cool homebrew stuff ... it's always worthwhile!</p><p></p><p>The point I am stressing is a little more nuanced; it's not an <em>argumentum ad populum </em>(as you would put it, "5e is super popular, so obviously its core design is great"). No ... it's "Designing things that are <em>popular </em>imposes different constraints than merely designing things that are <em>good.</em></p><p></p><p>Easy example- René Arend was the top chef of McDonalds. Arend was a brilliant chef. So, why doesn't McDonalds serve the bestest haute cuisine on the world? Because they have different design constraints than a single restaurant does. When they roll out a product, it has to be able to be sourced (supply lines). It has to be consistent. It has to be able to be made by non-chefs around the world. And so on. He can't just do whatever he wants.</p><p></p><p>Same here. There are so many constraints when it comes to "rolling out" D&D now to continue to make it popular; that they will choose to sacrifice "best" solutions in order to achieve "broadly popular" solutions that are ... palatable to large numbers of people.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8732044, member: 7023840"] Eh, I think we might be two ships passing in the night. There are a TON (both metric and imperial) of good criticisms of 5e. In fact, without criticism ... nothing would ever change. And whether those criticisms lead to changes in the core rules, or changes in optional rules, or 3PP to address the problems, or just cool homebrew stuff ... it's always worthwhile! The point I am stressing is a little more nuanced; it's not an [I]argumentum ad populum [/I](as you would put it, "5e is super popular, so obviously its core design is great"). No ... it's "Designing things that are [I]popular [/I]imposes different constraints than merely designing things that are [I]good.[/I] Easy example- René Arend was the top chef of McDonalds. Arend was a brilliant chef. So, why doesn't McDonalds serve the bestest haute cuisine on the world? Because they have different design constraints than a single restaurant does. When they roll out a product, it has to be able to be sourced (supply lines). It has to be consistent. It has to be able to be made by non-chefs around the world. And so on. He can't just do whatever he wants. Same here. There are so many constraints when it comes to "rolling out" D&D now to continue to make it popular; that they will choose to sacrifice "best" solutions in order to achieve "broadly popular" solutions that are ... palatable to large numbers of people. [/QUOTE]
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What (if anything) do you find "wrong" with 5E?
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