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What (if anything) do you find "wrong" with 5E?
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<blockquote data-quote="Mecheon" data-source="post: 8732713" data-attributes="member: 6801776"><p>The only widely available stand alone custom class made for NWN not tied to the PRC (the thing that tried to get all of the many, many, many various 3.5e classes into that game, to the best of its ability) was a whole psionics system, so its popular enough to have its fans. We got psionics before attempts at trying to figure swimming or climbing in that came along</p><p></p><p>I'm one of those people who'd prefer that classes just focus stronglyl on their archetype, as opposed to wider classes that encompass a lot, but... I don't see any advantage here?</p><p></p><p>The problem with your hybrid rogue/fighter is you're going to end up either starving them of resources they would have individually had (By say, only limiting a number of points), or giving them things useless to their archetype. The greatsword wielding knight isn't going to be using bonus actions to hide their clanky self, and, well, I'm sure the rogue would love action surge, do we really want to addd that on top of all they have?</p><p></p><p>The classes play that completely differently in game, so that I cannot see any advantage from merging them into one, aside from confusing new people and making it harder for them to play what they want. Frankly, all this talk of merging classes just reminds me of some of the sillier character building nonsense from 3.5. Classes are a widespread and known thing on pop culture, and newcomers to the game are going to want to play the dashing rogue, the stalwart fighter, they want to play those archetypes. They don't want to play "You have to be a Martial and just pick a limited grab bag of what would work for a rogue" or "You have to play a completely different playstyle for 3 levels"</p><p></p><p>Gets worse when people suggest merging druid and cleric.</p></blockquote><p></p>
[QUOTE="Mecheon, post: 8732713, member: 6801776"] The only widely available stand alone custom class made for NWN not tied to the PRC (the thing that tried to get all of the many, many, many various 3.5e classes into that game, to the best of its ability) was a whole psionics system, so its popular enough to have its fans. We got psionics before attempts at trying to figure swimming or climbing in that came along I'm one of those people who'd prefer that classes just focus stronglyl on their archetype, as opposed to wider classes that encompass a lot, but... I don't see any advantage here? The problem with your hybrid rogue/fighter is you're going to end up either starving them of resources they would have individually had (By say, only limiting a number of points), or giving them things useless to their archetype. The greatsword wielding knight isn't going to be using bonus actions to hide their clanky self, and, well, I'm sure the rogue would love action surge, do we really want to addd that on top of all they have? The classes play that completely differently in game, so that I cannot see any advantage from merging them into one, aside from confusing new people and making it harder for them to play what they want. Frankly, all this talk of merging classes just reminds me of some of the sillier character building nonsense from 3.5. Classes are a widespread and known thing on pop culture, and newcomers to the game are going to want to play the dashing rogue, the stalwart fighter, they want to play those archetypes. They don't want to play "You have to be a Martial and just pick a limited grab bag of what would work for a rogue" or "You have to play a completely different playstyle for 3 levels" Gets worse when people suggest merging druid and cleric. [/QUOTE]
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What (if anything) do you find "wrong" with 5E?
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