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What (if anything) do you find "wrong" with 5E?
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8733439" data-attributes="member: 7023840"><p>Maybe!</p><p></p><p>I mean.... I loved (LOVED) the Marvel FASERIP system back in the 80s. It was a great system. It was a great game. I had fun playing it. I had fun creating my own superheroes too.</p><p></p><p>....<em>but </em>it didn't scratch the long-term itch. Despite the serial nature of comic books, it's hard to hook players on playing the same characters with the same powers game after game after game.</p><p></p><p>There are a lot of very very good systems out there that struggle to match the "campaign" that D&D has - that sense of progression and "leveling." </p><p></p><p>I think that the IP of Marvel is powerful, but to really take on D&D, a system would have to be able to provide some zero-to-hero or advancement mechanism that keeps people coming back.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8733439, member: 7023840"] Maybe! I mean.... I loved (LOVED) the Marvel FASERIP system back in the 80s. It was a great system. It was a great game. I had fun playing it. I had fun creating my own superheroes too. ....[I]but [/I]it didn't scratch the long-term itch. Despite the serial nature of comic books, it's hard to hook players on playing the same characters with the same powers game after game after game. There are a lot of very very good systems out there that struggle to match the "campaign" that D&D has - that sense of progression and "leveling." I think that the IP of Marvel is powerful, but to really take on D&D, a system would have to be able to provide some zero-to-hero or advancement mechanism that keeps people coming back. [/QUOTE]
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Community
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What (if anything) do you find "wrong" with 5E?
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