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What (if anything) do you find "wrong" with 5E?
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<blockquote data-quote="tetrasodium" data-source="post: 8734288" data-attributes="member: 93670"><p>Someone mentioned earlier that all of 3.x's classes & PrCs & feats did a pretty ok job at making a player feel like they could. The fact that the two almost always came with requirements to be met before a PC would qualify for starting to take them meant that a player could start. Having to find meet & possibly plan towards those requirements would cause the player looking to realize "no not really not quite" or "well sorta but it won't be worth it by then" were not just because the GM was a big meanie who wouldn't let them be awesome like the PHB hints that they should be able to. Now 5e sets up the GM to build the bucket freeze the ice fill the bucket with icewater & douse the excited player in icewater of their own crafting all while the phb is telling them to let their imagination run free with <em>your</em> story.</p><p></p><p>edit: The PrC bingo may have had faults of its own but 5e choosing to get rid of things like prerequisites while using monolithic one & done prereq free class/subclass structure has pretty significant faults that get dumped on the GM</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8734288, member: 93670"] Someone mentioned earlier that all of 3.x's classes & PrCs & feats did a pretty ok job at making a player feel like they could. The fact that the two almost always came with requirements to be met before a PC would qualify for starting to take them meant that a player could start. Having to find meet & possibly plan towards those requirements would cause the player looking to realize "no not really not quite" or "well sorta but it won't be worth it by then" were not just because the GM was a big meanie who wouldn't let them be awesome like the PHB hints that they should be able to. Now 5e sets up the GM to build the bucket freeze the ice fill the bucket with icewater & douse the excited player in icewater of their own crafting all while the phb is telling them to let their imagination run free with [I]your[/I] story. edit: The PrC bingo may have had faults of its own but 5e choosing to get rid of things like prerequisites while using monolithic one & done prereq free class/subclass structure has pretty significant faults that get dumped on the GM [/QUOTE]
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What (if anything) do you find "wrong" with 5E?
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