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General Tabletop Discussion
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What (if anything) do you find "wrong" with 5E?
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<blockquote data-quote="Warpiglet-7" data-source="post: 8734301" data-attributes="member: 7025282"><p>My biggest issue with 5e, which I do enjoy, Is pew! Pew!</p><p></p><p>Magic in some ways trivializes survival. Food is easy, light is easy, doing damage with cantrips means not having to always use spells.</p><p></p><p>There are perhaps too many spell slots for this reason. Either cut down the spell slots and keep rituals and cantrips, or reduce and limit them.</p><p></p><p>The quest to make “every round fun” has meant things are a bit too easy for wizards and others.</p><p></p><p>If some of the cantrips were level one spells for example, wizards and spellcasters would have to make more decisions and not have too many spell slots. I also think hand management matters and should generally be enforced but often is not.</p><p></p><p>It would also mean that survival skill and the like (mundane skills) might be a little more meaningful.</p><p></p><p>If you had a tougher mechanism for interrupting spells—-made it easier to stop them—-all spell, even non concentration ones—-the fighter and pure weapon users gain some prominence. They become essential even.</p><p></p><p>All of that said…</p><p></p><p>My group has been tested by our dm—-some fights drain us. But that requires the DM to crank it up. SomeTimes way up. We have found it really satisfying and have been playing most weekS. Something these working parents would not have dared to hope for!</p><p></p><p>I give 5e an A- or B+. And yet we have no desire to go back to our once favorite edition. But if I was in a critical mood I would vote for less pew pew</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 8734301, member: 7025282"] My biggest issue with 5e, which I do enjoy, Is pew! Pew! Magic in some ways trivializes survival. Food is easy, light is easy, doing damage with cantrips means not having to always use spells. There are perhaps too many spell slots for this reason. Either cut down the spell slots and keep rituals and cantrips, or reduce and limit them. The quest to make “every round fun” has meant things are a bit too easy for wizards and others. If some of the cantrips were level one spells for example, wizards and spellcasters would have to make more decisions and not have too many spell slots. I also think hand management matters and should generally be enforced but often is not. It would also mean that survival skill and the like (mundane skills) might be a little more meaningful. If you had a tougher mechanism for interrupting spells—-made it easier to stop them—-all spell, even non concentration ones—-the fighter and pure weapon users gain some prominence. They become essential even. All of that said… My group has been tested by our dm—-some fights drain us. But that requires the DM to crank it up. SomeTimes way up. We have found it really satisfying and have been playing most weekS. Something these working parents would not have dared to hope for! I give 5e an A- or B+. And yet we have no desire to go back to our once favorite edition. But if I was in a critical mood I would vote for less pew pew [/QUOTE]
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What (if anything) do you find "wrong" with 5E?
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