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What (if anything) do you find "wrong" with 5E?
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<blockquote data-quote="Hussar" data-source="post: 8734524" data-attributes="member: 22779"><p>but, again, there's something to be kept in mind. Tyranny of Dragons is certainly not the greatest adventure any written, totally agree. But, then again, previously, the best selling module of all time was Keep on the Borderlands, one of the worst written adventures of all time. It's a terrible adventure. It's basically what you get when you run a random dungeon generator. Here is the cave of kobolds, here is the cave of orcs, here is the cave of goblins. Why are they there? What are they doing? Who cares? </p><p></p><p>Keep on the Borderlands has sold more copies than every single one of your favorite modules, probably every single one of your favorite modules combined. Does that make it the greatest module of all time? Of course not. </p><p></p><p>But, what it is is good enough for the time. It did what it was supposed to do - get people playing and keep them interested enough that they kept playing. Tyranny of Dragons fits the same mould. It was the first 5e module. It got people interested. It got people playing. It showcased the edition and made money. It was good enough.</p><p></p><p>Selling well means one thing. It sold well. It does also mean that it was good enough. It doesn't mean that it's great or beyond criticism.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8734524, member: 22779"] but, again, there's something to be kept in mind. Tyranny of Dragons is certainly not the greatest adventure any written, totally agree. But, then again, previously, the best selling module of all time was Keep on the Borderlands, one of the worst written adventures of all time. It's a terrible adventure. It's basically what you get when you run a random dungeon generator. Here is the cave of kobolds, here is the cave of orcs, here is the cave of goblins. Why are they there? What are they doing? Who cares? Keep on the Borderlands has sold more copies than every single one of your favorite modules, probably every single one of your favorite modules combined. Does that make it the greatest module of all time? Of course not. But, what it is is good enough for the time. It did what it was supposed to do - get people playing and keep them interested enough that they kept playing. Tyranny of Dragons fits the same mould. It was the first 5e module. It got people interested. It got people playing. It showcased the edition and made money. It was good enough. Selling well means one thing. It sold well. It does also mean that it was good enough. It doesn't mean that it's great or beyond criticism. [/QUOTE]
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What (if anything) do you find "wrong" with 5E?
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