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What (if anything) do you find "wrong" with 5E?
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<blockquote data-quote="Ixal" data-source="post: 8734809" data-attributes="member: 7030132"><p>Its focus on combat, how any non combat action is linked to the same proficiency value which is mainly affected by your level (and thus combat power) and, by now, the class and level system itself.</p><p></p><p>In 5E its impossible to make a character which is good at non combat skills but bad at combat nor is it possible to make an expert for one skill but bad at every other skills.</p><p>I think that modular systems like the one from Shadowun, Traveller or DSA are vastly superior to restrictive class/level system like in D&D.</p><p></p><p>And more recently (and also in the next edition according to the rumor mill) the complete disregard for biology and races instead of having fixed biological differences like it would make sense having variable attribute bonuses to cater to players who are unwillig to start with anything less than an 18.</p></blockquote><p></p>
[QUOTE="Ixal, post: 8734809, member: 7030132"] Its focus on combat, how any non combat action is linked to the same proficiency value which is mainly affected by your level (and thus combat power) and, by now, the class and level system itself. In 5E its impossible to make a character which is good at non combat skills but bad at combat nor is it possible to make an expert for one skill but bad at every other skills. I think that modular systems like the one from Shadowun, Traveller or DSA are vastly superior to restrictive class/level system like in D&D. And more recently (and also in the next edition according to the rumor mill) the complete disregard for biology and races instead of having fixed biological differences like it would make sense having variable attribute bonuses to cater to players who are unwillig to start with anything less than an 18. [/QUOTE]
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What (if anything) do you find "wrong" with 5E?
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