Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What (if anything) do you find "wrong" with 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 8736643" data-attributes="member: 22779"><p>Fair enough. But, it appears that you measure quality based on how closely it appeals to you personally. Which is probably why you get a fair degree of push back. After all, this:</p><p></p><p></p><p></p><p>is absolute rubbish. I'm sorry, but, it's just not true. Not producing quality products? Seriously? WotC probably has the highest production values of any gaming books, probably the highest quality art, the writing is very well edited and the adventures have few, if any, actual mistakes in them. How is that not a "quality product". Unless quality means, "appeals specifically to me" of course. </p><p></p><p>You can piddle on WotC for a lot of things. Not being terribly adventurous with mechanics, for one. Fair enough. They tend to say pretty solidly in the middle of the road. I'll admit that I find the naval combat rules in Ghosts of Saltmarsh to be very lacking, for example. There are far better, for me, mechanics out there.</p><p></p><p>But, here's the thing. My "great naval combat mechanics" was absolutely panned by my group. They hated it and wanted the WotC mechanics to be used because they have zero interest in dealing with the more complex mechanics that I prefer. They want naval combat to be mostly narrative and abstracted. So, which rules should I use? The fantastic ones that I really want to use but my players hate, or the boring, vanilla ones that are in Ghosts of Saltmarsh that my players actually enjoy? </p><p></p><p>And, which one is higher quality?</p></blockquote><p></p>
[QUOTE="Hussar, post: 8736643, member: 22779"] Fair enough. But, it appears that you measure quality based on how closely it appeals to you personally. Which is probably why you get a fair degree of push back. After all, this: is absolute rubbish. I'm sorry, but, it's just not true. Not producing quality products? Seriously? WotC probably has the highest production values of any gaming books, probably the highest quality art, the writing is very well edited and the adventures have few, if any, actual mistakes in them. How is that not a "quality product". Unless quality means, "appeals specifically to me" of course. You can piddle on WotC for a lot of things. Not being terribly adventurous with mechanics, for one. Fair enough. They tend to say pretty solidly in the middle of the road. I'll admit that I find the naval combat rules in Ghosts of Saltmarsh to be very lacking, for example. There are far better, for me, mechanics out there. But, here's the thing. My "great naval combat mechanics" was absolutely panned by my group. They hated it and wanted the WotC mechanics to be used because they have zero interest in dealing with the more complex mechanics that I prefer. They want naval combat to be mostly narrative and abstracted. So, which rules should I use? The fantastic ones that I really want to use but my players hate, or the boring, vanilla ones that are in Ghosts of Saltmarsh that my players actually enjoy? And, which one is higher quality? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What (if anything) do you find "wrong" with 5E?
Top