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General Tabletop Discussion
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What (if anything) do you find "wrong" with 5E?
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<blockquote data-quote="Hussar" data-source="post: 8740946" data-attributes="member: 22779"><p>"Corrected" is a very difficult term. It presumes that there was something wrong in the first place. And, it also presumes, when people claim that X corrects Y, that everyone agrees that Y was actually a problem.</p><p></p><p>So, yeah, if you want your D&D to be more complex and rules heavy, then absolutely Level Up corrects 5e. People have been asking for a more rules heavy leaning D&D for a while, so, fair enough. That's a correction, for a given value of correct. For others, making the game more mechanics heavy isn't a correction at all.</p><p></p><p>A better example of this is the whole 3e/4e divide. So many of the changes made in 4e were in direct response to the problems that mostly appeared in organized play. It just wasn't a problem in home games. So, when 4e changed something to "correct" 3e, people saw it as an attack on how they played. Coupled with some spectacularly bad marketing and the complete failure to muzzle 4e Devs from speaking to the public and it went from bad to worse.</p><p></p><p>The single biggest issue is that people are incapable of differentiating their personal preferences from judgements of quality.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8740946, member: 22779"] "Corrected" is a very difficult term. It presumes that there was something wrong in the first place. And, it also presumes, when people claim that X corrects Y, that everyone agrees that Y was actually a problem. So, yeah, if you want your D&D to be more complex and rules heavy, then absolutely Level Up corrects 5e. People have been asking for a more rules heavy leaning D&D for a while, so, fair enough. That's a correction, for a given value of correct. For others, making the game more mechanics heavy isn't a correction at all. A better example of this is the whole 3e/4e divide. So many of the changes made in 4e were in direct response to the problems that mostly appeared in organized play. It just wasn't a problem in home games. So, when 4e changed something to "correct" 3e, people saw it as an attack on how they played. Coupled with some spectacularly bad marketing and the complete failure to muzzle 4e Devs from speaking to the public and it went from bad to worse. The single biggest issue is that people are incapable of differentiating their personal preferences from judgements of quality. [/QUOTE]
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What (if anything) do you find "wrong" with 5E?
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