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What (if anything) do you find "wrong" with 5E?
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<blockquote data-quote="Greg K" data-source="post: 8742452" data-attributes="member: 5038"><p>Thought I had posted this, but I guess I was wrong. My issues are the following:</p><ul> <li data-xf-list-type="ul">Darkvison should go back to 3e low-light vision, darkvision (and too many things have darkvision)</li> <li data-xf-list-type="ul">Humans should work more like Rich Howard's <a href="https://www.tribality.com/2015/05/19/ultimate-adaptability-variant-humans-for-5th-edition/" target="_blank">Ultimate Adaptability</a> or better remove non-biological aspects from races and use the article as an example for environment/culture being an additional choice for all races.</li> <li data-xf-list-type="ul">Could use some more PHB races: Deva, Kobold, Goblin, Lizardfolk, Orc</li> <li data-xf-list-type="ul">Classes should all receive their subclasses at first level</li> <li data-xf-list-type="ul">Either stretch the 1-10 levels to 1-20 or have PHB 1 cover levels 1-10 or 1-12 and PHB2 cover the rest.</li> <li data-xf-list-type="ul">Tone down the spellcasters. 7th-9th were not originally meant for players (if necessary move them to an Epic level book)</li> <li data-xf-list-type="ul">Could use more classes: Alchemist (separate from the Artificer), Arcane Warrior, Scholar, Shaman, Warlord, Witch</li> <li data-xf-list-type="ul">Berserker change Exhaustion to a fatigued/winded condition that can be removed with a short rest.</li> <li data-xf-list-type="ul">Cleric: would like to see on a warlock like chasis with much shorter general base list</li> <li data-xf-list-type="ul">Fighter could use more subclasses, fighting styles, and maneuvers</li> <li data-xf-list-type="ul">Monk: needs more customization and some other changes</li> <li data-xf-list-type="ul">Ranger: The Ranger should be non-magical by default with magic via subclasses (see AgenderArcee's Martial Ranger on reddit)</li> <li data-xf-list-type="ul">Rogues<ul> <li data-xf-list-type="ul">Thieves Cant should be a background language for Criminal and, maybe, Urchin,</li> <li data-xf-list-type="ul">class could use more subclasses in PHB</li> </ul></li> <li data-xf-list-type="ul">Sorcerer: needs a general Arcane Origin for a magic family. needs own spell list</li> <li data-xf-list-type="ul">Wizards: break the spell list down. Too many options in spell list</li> <li data-xf-list-type="ul">Too many ways to bypass/minimize exploration in the wild</li> <li data-xf-list-type="ul">Crticial hits should just be weapon or unarmed damage die maxed and roll a second die</li> <li data-xf-list-type="ul">Some spells need to be reworked/releveled<ul> <li data-xf-list-type="ul">Example: True Strike should just make the target's next attack a natural 20, but not a crit (taken from Mike Mearls's Book of Iron Might (Malhavoc Press) for 3e)</li> </ul></li> <li data-xf-list-type="ul">add downtime from Xanathar's and Tasha's</li> <li data-xf-list-type="ul">add Companion /Sidekick rules</li> <li data-xf-list-type="ul">The DMG should include:<ul> <li data-xf-list-type="ul">skill points, armor as DR, wound/ vitality, touch AC, glancing blow as optional rules</li> <li data-xf-list-type="ul">More conditions needed: Bleeding, Bloodied, Dazed Fatigued/Winded, Frozen, Shakened, Slowed, Staggered, Swallowed, Weakened Ability</li> <li data-xf-list-type="ul">More dials/variants for death and dying (fix the whack a mole), lethality, resting</li> <li data-xf-list-type="ul">actual dials and guidelines for tailoring the game: low magic, sword & sorcery, gothic fantasy, romantic fantasy</li> </ul></li> </ul><p>Hopefully, I didn't miss anything.</p></blockquote><p></p>
[QUOTE="Greg K, post: 8742452, member: 5038"] Thought I had posted this, but I guess I was wrong. My issues are the following: [LIST] [*]Darkvison should go back to 3e low-light vision, darkvision (and too many things have darkvision) [*]Humans should work more like Rich Howard's [URL='https://www.tribality.com/2015/05/19/ultimate-adaptability-variant-humans-for-5th-edition/']Ultimate Adaptability[/URL] or better remove non-biological aspects from races and use the article as an example for environment/culture being an additional choice for all races. [*]Could use some more PHB races: Deva, Kobold, Goblin, Lizardfolk, Orc [*]Classes should all receive their subclasses at first level [*]Either stretch the 1-10 levels to 1-20 or have PHB 1 cover levels 1-10 or 1-12 and PHB2 cover the rest. [*]Tone down the spellcasters. 7th-9th were not originally meant for players (if necessary move them to an Epic level book) [*]Could use more classes: Alchemist (separate from the Artificer), Arcane Warrior, Scholar, Shaman, Warlord, Witch [*]Berserker change Exhaustion to a fatigued/winded condition that can be removed with a short rest. [*]Cleric: would like to see on a warlock like chasis with much shorter general base list [*]Fighter could use more subclasses, fighting styles, and maneuvers [*]Monk: needs more customization and some other changes [*]Ranger: The Ranger should be non-magical by default with magic via subclasses (see AgenderArcee's Martial Ranger on reddit) [*]Rogues [LIST] [*]Thieves Cant should be a background language for Criminal and, maybe, Urchin, [*]class could use more subclasses in PHB [/LIST] [*]Sorcerer: needs a general Arcane Origin for a magic family. needs own spell list [*]Wizards: break the spell list down. Too many options in spell list [*]Too many ways to bypass/minimize exploration in the wild [*]Crticial hits should just be weapon or unarmed damage die maxed and roll a second die [*]Some spells need to be reworked/releveled [LIST] [*]Example: True Strike should just make the target's next attack a natural 20, but not a crit (taken from Mike Mearls's Book of Iron Might (Malhavoc Press) for 3e) [/LIST] [*]add downtime from Xanathar's and Tasha's [*]add Companion /Sidekick rules [*]The DMG should include: [LIST] [*]skill points, armor as DR, wound/ vitality, touch AC, glancing blow as optional rules [*]More conditions needed: Bleeding, Bloodied, Dazed Fatigued/Winded, Frozen, Shakened, Slowed, Staggered, Swallowed, Weakened Ability [*]More dials/variants for death and dying (fix the whack a mole), lethality, resting [*]actual dials and guidelines for tailoring the game: low magic, sword & sorcery, gothic fantasy, romantic fantasy [/LIST] [/LIST] Hopefully, I didn't miss anything. [/QUOTE]
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