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General Tabletop Discussion
*Pathfinder & Starfinder
What, If Anything, Might be Wrong with the Warblade?
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<blockquote data-quote="castro3nw" data-source="post: 3438266" data-attributes="member: 50268"><p>I'm actually playing a Warblade in a Return to Ravenloft campaign... So far, Diamond Mind/White Raven. No house rules/no nerfs... (Well, other than the shared assumption that you shouldn't be able to White Raven Tactics yourself...)</p><p></p><p>Now, I'm not going to say I've got it 100% optimized... But I am using the Insightful Strike and White Raven Tactics and Moment of Perfect Mind that everyone seems to complain about.</p><p></p><p>Some opinions:</p><p></p><p>Insightful Strike: It might just be that I don't have my Con. crazy high, or lack of items/something... but at level 8, it's only d20+14. (11+1con+2blade meditation) Granted, it was pretty rough at level 5, hitting regularly for d20+11.. But that was at best every other turn, and up to every 3-4 turns some fights. Then 6+ I started getting iterative attacks... and especially when there was a haste cast... 1x d20+12 or 3x d10+6-ish. (+1 bastard sword, 1-handed, +3 str, +2 WS)</p><p></p><p>White Raven Tactics: Ok.. So I do have to say this one's amazingly useful. But mostly, it's a teamwork/utility "spell". An extra buff spell, or one more healing from the cleric... Helping the rogue get an extra sneak attack... The wizard casting 2 spells is a little harsh, but sometimes its necessary... Mostly I've found its good for trying to make sure the right people get their turns at the right time.. Moving the cleric up to turn before the undead get to go... Or tagging the rogue to make sure they go between when you've flat-footed the baddy with the White Raven Strike and when it's turn comes up...</p><p></p><p>Moment of Perfect Mind: Really mixed opinion on this one. We started at level 5, and are now level 8. So, the whole campaign, I've had 4 readied maneuvers.. and this has been one of them. It's felt like I've only had 3 the whole time. That said... I've come up with some pretty spectacular will saves. 3 times. I've had the maneuver readied for 3 levels, and I've used it 3 times. I've found it's no good for making saves when you don't have actions. I've found it's no good for the 2nd will save in a turn. I've found it's no good for the will save next turn. And, it kills any chance of using a boost, or any other swift action, on your next turn. So that said... It's spectacular if you regularly have to make exactly one will save at a time, and no more than 2-3 rounds apart. 'Cuz at best you're looking at something like this..</p><p>Off turn: Save!</p><p>Turn 1: no swift!</p><p>Turn 2: Refresh!</p><p>Off turn: Save!</p><p></p><p>In general: d12 is nice... I didn't grab a huge con... So I've needed it, being the main party tank. </p><p>Weapon aptitude -- Ok, fighter should so have 90% of this... But Warblade has few enough feats that fighter feats are a tough choice to fit in.</p><p>Skills -- yay tumble!</p><p>Lack of ranged weapons -- Get something good to throw, or be prepared to sit the fight out unless your DM allows White Raven Tactics... </p><p>White Raven Tactics: My anti-flier</p><p></p><p>Overall, the rest of the party sees him as pretty powerful.. and he takes the spotlight decently often in a fight... But then the guy he just ran up and whacked beats the crap out of him, and I have to WRT the cleric to get that 2nd cure spell and live another turn, while the casters blow things to smithereens. So far, without trying too hard to twink him out, he's been pretty ok.</p></blockquote><p></p>
[QUOTE="castro3nw, post: 3438266, member: 50268"] I'm actually playing a Warblade in a Return to Ravenloft campaign... So far, Diamond Mind/White Raven. No house rules/no nerfs... (Well, other than the shared assumption that you shouldn't be able to White Raven Tactics yourself...) Now, I'm not going to say I've got it 100% optimized... But I am using the Insightful Strike and White Raven Tactics and Moment of Perfect Mind that everyone seems to complain about. Some opinions: Insightful Strike: It might just be that I don't have my Con. crazy high, or lack of items/something... but at level 8, it's only d20+14. (11+1con+2blade meditation) Granted, it was pretty rough at level 5, hitting regularly for d20+11.. But that was at best every other turn, and up to every 3-4 turns some fights. Then 6+ I started getting iterative attacks... and especially when there was a haste cast... 1x d20+12 or 3x d10+6-ish. (+1 bastard sword, 1-handed, +3 str, +2 WS) White Raven Tactics: Ok.. So I do have to say this one's amazingly useful. But mostly, it's a teamwork/utility "spell". An extra buff spell, or one more healing from the cleric... Helping the rogue get an extra sneak attack... The wizard casting 2 spells is a little harsh, but sometimes its necessary... Mostly I've found its good for trying to make sure the right people get their turns at the right time.. Moving the cleric up to turn before the undead get to go... Or tagging the rogue to make sure they go between when you've flat-footed the baddy with the White Raven Strike and when it's turn comes up... Moment of Perfect Mind: Really mixed opinion on this one. We started at level 5, and are now level 8. So, the whole campaign, I've had 4 readied maneuvers.. and this has been one of them. It's felt like I've only had 3 the whole time. That said... I've come up with some pretty spectacular will saves. 3 times. I've had the maneuver readied for 3 levels, and I've used it 3 times. I've found it's no good for making saves when you don't have actions. I've found it's no good for the 2nd will save in a turn. I've found it's no good for the will save next turn. And, it kills any chance of using a boost, or any other swift action, on your next turn. So that said... It's spectacular if you regularly have to make exactly one will save at a time, and no more than 2-3 rounds apart. 'Cuz at best you're looking at something like this.. Off turn: Save! Turn 1: no swift! Turn 2: Refresh! Off turn: Save! In general: d12 is nice... I didn't grab a huge con... So I've needed it, being the main party tank. Weapon aptitude -- Ok, fighter should so have 90% of this... But Warblade has few enough feats that fighter feats are a tough choice to fit in. Skills -- yay tumble! Lack of ranged weapons -- Get something good to throw, or be prepared to sit the fight out unless your DM allows White Raven Tactics... White Raven Tactics: My anti-flier Overall, the rest of the party sees him as pretty powerful.. and he takes the spotlight decently often in a fight... But then the guy he just ran up and whacked beats the crap out of him, and I have to WRT the cleric to get that 2nd cure spell and live another turn, while the casters blow things to smithereens. So far, without trying too hard to twink him out, he's been pretty ok. [/QUOTE]
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