Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What if applying ASIs to worse abilities gave greater bonuses?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 6944683" data-attributes="member: 12731"><p>Let me just say I wasn't that guy, but I could have been. </p><p></p><p>Yes, this is a good explanation why "covering your weaknesses" doesn't generally lead to as effective results as "focusing on your strengths". </p><p></p><p>This is also what is behind a seismic shift in what "jack of all trades master of none" characters get.</p><p></p><p>In 3E, the naive (but understandable) idea was that if you are good at everything, you should probably only be half as good as those that are best. If a Fighter gets +10 at fighting and a Wizard gets +10 at spelling, a Bard gets +5 at both. All three gets a total of +10 so that's fair, right?</p><p></p><p>But what you have expressed in your post tells us, is that only being best really counts. </p><p></p><p>And so 5E bards are more like getting +8 at fighting and +8 at spelling. Even though their total is now +16, they still feel balanced.</p><p></p><p>This is the real insight that separates somebody not introduced to minmaxing from someone that is: being best at one thing is probably better than being good at three things.</p><p></p><p>IRL, there are too many things to be good at in most cases / for most people. But in D&D, the number of things is quite limited. So a party can easily afford the luxury of divvying up the things among the party members, and are amply rewarded for it.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6944683, member: 12731"] Let me just say I wasn't that guy, but I could have been. Yes, this is a good explanation why "covering your weaknesses" doesn't generally lead to as effective results as "focusing on your strengths". This is also what is behind a seismic shift in what "jack of all trades master of none" characters get. In 3E, the naive (but understandable) idea was that if you are good at everything, you should probably only be half as good as those that are best. If a Fighter gets +10 at fighting and a Wizard gets +10 at spelling, a Bard gets +5 at both. All three gets a total of +10 so that's fair, right? But what you have expressed in your post tells us, is that only being best really counts. And so 5E bards are more like getting +8 at fighting and +8 at spelling. Even though their total is now +16, they still feel balanced. This is the real insight that separates somebody not introduced to minmaxing from someone that is: being best at one thing is probably better than being good at three things. IRL, there are too many things to be good at in most cases / for most people. But in D&D, the number of things is quite limited. So a party can easily afford the luxury of divvying up the things among the party members, and are amply rewarded for it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What if applying ASIs to worse abilities gave greater bonuses?
Top