Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What if bonuses never stacked?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5659039" data-attributes="member: 82106"><p>I would just observe that all of this is pretty much possible now, just by setting bonus types carefully. In fact I think this WAS the original vision for 4e, it just got subverted by the difficulty of milling through all existing feats and figuring out what bonuses they all needed to have in order to make it work well. It was just easier for every new guy that came along with an idea for a feat to slap an untyped bonus on it and call it a day. </p><p></p><p>However, if you think about it... all magic items could contribute enhancement bonus, so you get just the best one. Now magic weapons are optional but are a good option. You could instead have some kind of bracers or gauntlets or whatever, which would take up a slot but would contribute to attacks with pretty much any weapon. Certain things could provide 'ability bonus' which wouldn't stack with ability score bonus, but would allow you to operate without a min/maxed primary score (probably good for combining powers from different classes, but could also work for odd builds).</p><p></p><p>Feats would effectively ALL be feat bonuses. Any general ones would simply be low bonuses and niche ones would be high bonuses. This failed with some feats way back when, but it can work if it is done carefully. Power bonus and such will work fine and leaders do their stuff fine.</p><p></p><p>It is really just a matter of more careful overall design of 4e with more attention to the whole system. The best option would be to pretty much just obsolete all existing feats and start over with them, as those are the most problematic stuff. In THEORY you can still get a pretty good bonus somewhere, but in practice since items are now totally DM controlled and feats wouldn't stack you'd be pretty well limited. Honestly this isn't even a huge deal with permanent to-hit anyway, it is fairly controlled.</p><p></p><p>Skills are probably where it is needed more. That could be achieved with a pretty modest amount of errata.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5659039, member: 82106"] I would just observe that all of this is pretty much possible now, just by setting bonus types carefully. In fact I think this WAS the original vision for 4e, it just got subverted by the difficulty of milling through all existing feats and figuring out what bonuses they all needed to have in order to make it work well. It was just easier for every new guy that came along with an idea for a feat to slap an untyped bonus on it and call it a day. However, if you think about it... all magic items could contribute enhancement bonus, so you get just the best one. Now magic weapons are optional but are a good option. You could instead have some kind of bracers or gauntlets or whatever, which would take up a slot but would contribute to attacks with pretty much any weapon. Certain things could provide 'ability bonus' which wouldn't stack with ability score bonus, but would allow you to operate without a min/maxed primary score (probably good for combining powers from different classes, but could also work for odd builds). Feats would effectively ALL be feat bonuses. Any general ones would simply be low bonuses and niche ones would be high bonuses. This failed with some feats way back when, but it can work if it is done carefully. Power bonus and such will work fine and leaders do their stuff fine. It is really just a matter of more careful overall design of 4e with more attention to the whole system. The best option would be to pretty much just obsolete all existing feats and start over with them, as those are the most problematic stuff. In THEORY you can still get a pretty good bonus somewhere, but in practice since items are now totally DM controlled and feats wouldn't stack you'd be pretty well limited. Honestly this isn't even a huge deal with permanent to-hit anyway, it is fairly controlled. Skills are probably where it is needed more. That could be achieved with a pretty modest amount of errata. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What if bonuses never stacked?
Top