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*Pathfinder & Starfinder
What if bonuses never stacked?
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<blockquote data-quote="catastrophic" data-source="post: 5659509" data-attributes="member: 81381"><p>I'm not talking about a points buy system. I'm talking about races and classes and dragons and dungeons and all that stuff. I'm just saying, level is a pretty dubious concept to build into mechanics in the way dnd tends to do- I know a lot of people like it, but there are a lot of benefits to dropping it, as Mike Mearls discovered in his recent colum.</p><p> </p><p>What i'm talking about is using level as a framing mechanism, and recognising that the red queen fallacy doesn't lead to good content. I know people like adding those numbers up, but it's not that un-dnd-like to realise how illusory those options are.</p><p> </p><p>If anything, taking out level would emphasise the other qualities, including the other uses of level- level as tier, level as narrtive device, level to define stakes. Take level out of combat stats, put it <em>around</em> the combat as the stakes of the battle.</p><p> </p><p>Now the issue there is progress- how do you feel progress without leveling up your combat stats? Well, it forces <em>real</em> progress. Progress in the story, progress in what is being fought for, the kind of progress that, for instance, has been clearly missing from the epic tier.</p><p> </p><p>I know this is extreme, but it would still be D&D.</p></blockquote><p></p>
[QUOTE="catastrophic, post: 5659509, member: 81381"] I'm not talking about a points buy system. I'm talking about races and classes and dragons and dungeons and all that stuff. I'm just saying, level is a pretty dubious concept to build into mechanics in the way dnd tends to do- I know a lot of people like it, but there are a lot of benefits to dropping it, as Mike Mearls discovered in his recent colum. What i'm talking about is using level as a framing mechanism, and recognising that the red queen fallacy doesn't lead to good content. I know people like adding those numbers up, but it's not that un-dnd-like to realise how illusory those options are. If anything, taking out level would emphasise the other qualities, including the other uses of level- level as tier, level as narrtive device, level to define stakes. Take level out of combat stats, put it [I]around[/I] the combat as the stakes of the battle. Now the issue there is progress- how do you feel progress without leveling up your combat stats? Well, it forces [I]real[/I] progress. Progress in the story, progress in what is being fought for, the kind of progress that, for instance, has been clearly missing from the epic tier. I know this is extreme, but it would still be D&D. [/QUOTE]
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What if bonuses never stacked?
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