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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What if bonuses never stacked?
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<blockquote data-quote="MortalPlague" data-source="post: 5659607" data-attributes="member: 62721"><p>Non-stacking bonuses is a very interesting idea. Certainly it wouldn't work with the current edition, but for the future, I think the design could be quite appealing.</p><p></p><p>For starters, designers wouldn't have to worry when designing a new power or feat, whether it would combine with something else to be ungodly. Take leader buffs, for instance. Instead of having leaders grant a +2 to hit, they'd grant a +6 to hit. Assuming the +6 would be better than the strength bonus of the fighter (likely), the bonus is useful. Encounter powers would give something higher, perhaps a +8 or +10. And dailies, still higher. The designer doesn't have to worry about a single power's bonus stacking up with a ton of other bonuses to break the game, since it's either the power's bonus or some other bonus that takes effect.</p><p></p><p>Feats would be another beneficiary here. They could be designed in trees, so that feats unlock other, more potent feats that replace them. For instance, Weapon Focus would grant a +6 to damage (this doesn't stack with the warrior's strength, remember?). This could unlock Greater Weapon Focus (with a level requirement, maybe), which grants a +10 to damage. Then Deadly Weapon Focus grants +15 to damage. Each feat replaces the one before it. Furthermore, there could be feats which increase ability scores directly. So while one fighter takes the 'weapon focus' tree, another could take the 'strength training' tree to boost his natural brawn. Then you'd have the practiced swordsman and the brawny brute, defined by a difference in feats.</p><p></p><p>I'm not sure this system would be necessarily <em>better</em> than the one we have now, but it would certainly be simpler. It's an idea that's fun to explore, though.</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 5659607, member: 62721"] Non-stacking bonuses is a very interesting idea. Certainly it wouldn't work with the current edition, but for the future, I think the design could be quite appealing. For starters, designers wouldn't have to worry when designing a new power or feat, whether it would combine with something else to be ungodly. Take leader buffs, for instance. Instead of having leaders grant a +2 to hit, they'd grant a +6 to hit. Assuming the +6 would be better than the strength bonus of the fighter (likely), the bonus is useful. Encounter powers would give something higher, perhaps a +8 or +10. And dailies, still higher. The designer doesn't have to worry about a single power's bonus stacking up with a ton of other bonuses to break the game, since it's either the power's bonus or some other bonus that takes effect. Feats would be another beneficiary here. They could be designed in trees, so that feats unlock other, more potent feats that replace them. For instance, Weapon Focus would grant a +6 to damage (this doesn't stack with the warrior's strength, remember?). This could unlock Greater Weapon Focus (with a level requirement, maybe), which grants a +10 to damage. Then Deadly Weapon Focus grants +15 to damage. Each feat replaces the one before it. Furthermore, there could be feats which increase ability scores directly. So while one fighter takes the 'weapon focus' tree, another could take the 'strength training' tree to boost his natural brawn. Then you'd have the practiced swordsman and the brawny brute, defined by a difference in feats. I'm not sure this system would be necessarily [i]better[/i] than the one we have now, but it would certainly be simpler. It's an idea that's fun to explore, though. [/QUOTE]
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What if bonuses never stacked?
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