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Community
General Tabletop Discussion
*Dungeons & Dragons
What if Combat Cantrips looked like this instead...
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<blockquote data-quote="Ganymede81" data-source="post: 7305849" data-attributes="member: 6812267"><p><strong>Arcane Blast</strong></p><p><em></em></p><p><em>When you take an attack action, you can make one ranged spell attack. This attack requires verbal and somatic components as if it were a spell.</em></p><p><em></em></p><p><em>This attack has a range of 60 feet. On a hit, the target takes fire, lightning, or cold damage equal to 1d6 plus your spellcasting modifier.</em></p><p><em></em></p><p><em>***</em></p><p><em></em></p><p><em></em>What if combat cantrips worked like this (modeled as a wizard's cantrip) in lieu of working via the "Cast a spell" action? You'd essentially give every caster a combat cantrip like this and then let them take non-combat/support cantrips with the remainder of their slots.</p><p></p><p>This would treat cantrip attacks as far more akin to weapon attacks, and would allow for abilities to enhance them in the same way (whether something similar to a Battle Master's maneuvers or a Rogue's sneak attack, etc.). It would also allow for the power level of cantrip attacks to progress in the same way as regular attacks (via a modified Extra Attack feature or otherwise). It'd eliminate the need to scale cantrips within the spell itself.</p><p></p><p>What do you guys think? Does this have potential?</p></blockquote><p></p>
[QUOTE="Ganymede81, post: 7305849, member: 6812267"] [B]Arcane Blast[/B] [I] When you take an attack action, you can make one ranged spell attack. This attack requires verbal and somatic components as if it were a spell. This attack has a range of 60 feet. On a hit, the target takes fire, lightning, or cold damage equal to 1d6 plus your spellcasting modifier. *** [/I]What if combat cantrips worked like this (modeled as a wizard's cantrip) in lieu of working via the "Cast a spell" action? You'd essentially give every caster a combat cantrip like this and then let them take non-combat/support cantrips with the remainder of their slots. This would treat cantrip attacks as far more akin to weapon attacks, and would allow for abilities to enhance them in the same way (whether something similar to a Battle Master's maneuvers or a Rogue's sneak attack, etc.). It would also allow for the power level of cantrip attacks to progress in the same way as regular attacks (via a modified Extra Attack feature or otherwise). It'd eliminate the need to scale cantrips within the spell itself. What do you guys think? Does this have potential? [/QUOTE]
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What if Combat Cantrips looked like this instead...
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