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General Tabletop Discussion
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What if Critical Role had stuck with Pathfinder? Or 4E?
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<blockquote data-quote="Benjamin Olson" data-source="post: 8557407" data-attributes="member: 6988941"><p>It seems neither of you really demonstrated untrueness very thoroughly, but given the improbability of the underlying claim that "5E's popularity is <em>mostly</em> due to Critical Role" overgeeked faces a much higher burden of proof. The narrative laid out here has at most argued for a scenario where CR <em>could</em> have been some sort of decisive factor.</p><p></p><p>Personally I came into consitantly playing D&D with 5e long before hearing about Critical Role, and for every new player I've met who has been a Critical Role fan first I've met at least four to seven who just wanted to give D&D a try having never heard of that particular livestream. I think the "5e renaissance" came more from a general mainstreaming of geek culture reaching a certain level of critical mass, and there being a reasonably approachable version of D&D available that most people who tried didn't bounce off of the way I did 3.X when I tried to give D&D a shot in my youth. I won't weigh in on whether or not the trueness of that proposition is demonstrable.</p><p></p><p>Now, the proposition that of the various specific media influences in 5e's favor Critical Role was the single most decisive seems reasonably plausible, though I suspect as many folk came to it because Stranger Things kindled nostalgia for something they tried once as a kid, or wanted to try and never got the chance to, and 5e just happened to be the version of D&D readily available.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8557407, member: 6988941"] It seems neither of you really demonstrated untrueness very thoroughly, but given the improbability of the underlying claim that "5E's popularity is [I]mostly[/I] due to Critical Role" overgeeked faces a much higher burden of proof. The narrative laid out here has at most argued for a scenario where CR [I]could[/I] have been some sort of decisive factor. Personally I came into consitantly playing D&D with 5e long before hearing about Critical Role, and for every new player I've met who has been a Critical Role fan first I've met at least four to seven who just wanted to give D&D a try having never heard of that particular livestream. I think the "5e renaissance" came more from a general mainstreaming of geek culture reaching a certain level of critical mass, and there being a reasonably approachable version of D&D available that most people who tried didn't bounce off of the way I did 3.X when I tried to give D&D a shot in my youth. I won't weigh in on whether or not the trueness of that proposition is demonstrable. Now, the proposition that of the various specific media influences in 5e's favor Critical Role was the single most decisive seems reasonably plausible, though I suspect as many folk came to it because Stranger Things kindled nostalgia for something they tried once as a kid, or wanted to try and never got the chance to, and 5e just happened to be the version of D&D readily available. [/QUOTE]
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What if Critical Role had stuck with Pathfinder? Or 4E?
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