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General Tabletop Discussion
*Dungeons & Dragons
What if Critical Role had stuck with Pathfinder? Or 4E?
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<blockquote data-quote="Oofta" data-source="post: 8557484" data-attributes="member: 6801845"><p>CR's popularity certainly doesn't hurt D&D and vice versa. Saying that D&D is popular because of CR though is the tail wagging the dog. Yeah, the dog's posterior is going to wiggle a little (okay may be a lot depending on the dog) but the tail wouldn't be there without the dog. I remember watching a stream, a demo, of 4E. It was ... awful. People staring down at their character sheets trying to figure out what to do in the situation instead of just interacting with each other and playing the game. I've never played PF, but I had friends that did and at the time that CR was released they were getting pretty overwhelmed with the complexity of the system. </p><p></p><p>As far as why they switched <a href="https://criticalrole.fandom.com/wiki/Matthew_Mercer" target="_blank">according to the WIKI</a></p><p style="margin-left: 20px">In preparation for the streamed series, Matt converted the game over from Pathfinder to Dungeons & Dragons, because Pathfinder combat is slower due to an abundance of various modifiers. D&D also has more name recognition.</p> <p style="margin-left: 20px"></p><p>So to answer the OP's question, there was never a question of streaming a 4E game. If they had stuck with PF I'm not sure CR would have ever taken off as much as it did. The appeal of the game is not in it's combat (although they generally do a good job of that as well) the focus of the game is in the RP and exploration. I think it's a show that does a good job of giving people an idea of what a real game is like, even if few people can match their talent and the "Mercer effect" is unfortunately a real thing. But as other people have mentioned it's not a show that comes off as trying to be a comedy skit using D&D as the venue, it is a show about very talented and entertaining people having fun playing a game.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8557484, member: 6801845"] CR's popularity certainly doesn't hurt D&D and vice versa. Saying that D&D is popular because of CR though is the tail wagging the dog. Yeah, the dog's posterior is going to wiggle a little (okay may be a lot depending on the dog) but the tail wouldn't be there without the dog. I remember watching a stream, a demo, of 4E. It was ... awful. People staring down at their character sheets trying to figure out what to do in the situation instead of just interacting with each other and playing the game. I've never played PF, but I had friends that did and at the time that CR was released they were getting pretty overwhelmed with the complexity of the system. As far as why they switched [URL='https://criticalrole.fandom.com/wiki/Matthew_Mercer']according to the WIKI[/URL] [INDENT]In preparation for the streamed series, Matt converted the game over from Pathfinder to Dungeons & Dragons, because Pathfinder combat is slower due to an abundance of various modifiers. D&D also has more name recognition.[/INDENT] [INDENT][/INDENT] So to answer the OP's question, there was never a question of streaming a 4E game. If they had stuck with PF I'm not sure CR would have ever taken off as much as it did. The appeal of the game is not in it's combat (although they generally do a good job of that as well) the focus of the game is in the RP and exploration. I think it's a show that does a good job of giving people an idea of what a real game is like, even if few people can match their talent and the "Mercer effect" is unfortunately a real thing. But as other people have mentioned it's not a show that comes off as trying to be a comedy skit using D&D as the venue, it is a show about very talented and entertaining people having fun playing a game. [/QUOTE]
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What if Critical Role had stuck with Pathfinder? Or 4E?
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