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What if Critical Role had stuck with Pathfinder? Or 4E?
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<blockquote data-quote="HammerMan" data-source="post: 8558922" data-attributes="member: 84112"><p>even in our first game learning it (useing the models) we only came close to 2 hours with big solo's at high level (and tbf 3e, and 5e big dragons sometimes take 3x longer then normal encounters too) in my experience a hard or complex fight would be 30-45 minutes (where in 5e it would be 10-20). with slog fests being more 45- an hour (in 5e a slog fest looks more like a 4e complex fight of 30+ mins) but I still saw plenty of alpha strike 2 round 10 minute fights in 5e...</p><p></p><p>3e on the other hand by the time we walked away often was "Who won initiative... okay can you 1 shot this or do others get to go?" with the occasional wizard winning the day (at high level) before there turn on initiative. so longer fights were a plus at teh begining of 4e. However again I do wish they had addressed the HP bloat.</p><p></p><p>the biggest problem with 4e isn't how long... its how long that doesn't matter. If 15 mins in you know you are winning and it will take a huge long shot for the monster to pull out of this... but you still have 20-30 minutes to go, THAT was my 2nd biggest gripe.</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8558922, member: 84112"] even in our first game learning it (useing the models) we only came close to 2 hours with big solo's at high level (and tbf 3e, and 5e big dragons sometimes take 3x longer then normal encounters too) in my experience a hard or complex fight would be 30-45 minutes (where in 5e it would be 10-20). with slog fests being more 45- an hour (in 5e a slog fest looks more like a 4e complex fight of 30+ mins) but I still saw plenty of alpha strike 2 round 10 minute fights in 5e... 3e on the other hand by the time we walked away often was "Who won initiative... okay can you 1 shot this or do others get to go?" with the occasional wizard winning the day (at high level) before there turn on initiative. so longer fights were a plus at teh begining of 4e. However again I do wish they had addressed the HP bloat. the biggest problem with 4e isn't how long... its how long that doesn't matter. If 15 mins in you know you are winning and it will take a huge long shot for the monster to pull out of this... but you still have 20-30 minutes to go, THAT was my 2nd biggest gripe. [/QUOTE]
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What if Critical Role had stuck with Pathfinder? Or 4E?
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