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What if Critical Role had stuck with Pathfinder? Or 4E?
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<blockquote data-quote="teitan" data-source="post: 8559531" data-attributes="member: 3457"><p>People credit Critical Role with the success of 5e and while it is a factor, I think it is overcredited for the success by most touting it as a reason for that success. Before CR was, well, CRITICAL ROLE, and a cultural phenomenon, 5e was still hugely successful. I think of it like Masters of the Universe: people think that MOTU would not have been successful were it not for the show but historically it was the number 1 toy on the shelf in its category when the cartoon debuted a year after the toyline launched. Undoubtedly the cartoon helped sustain an already incredibly successful brand but it was already a massive success before the animated series launched. </p><p></p><p>Had they stuck to Pathfinder for Campaign 1 I think they would have switched to 5e for campaign 2. PF1 was winding down and coming to a close as a product line with PF2 heading into public playtesting so the new version wouldn't be ready and the new edition was a huge question mark plus the complexities of streaming PF1 would have pushed them to 5e. PF1 may have squeezed out another year or so as a product but not a sustained thing as CR wouldn't have been as popular with navigating the rules dragging the show a little. The interruptions in Glass Cannon being the singular annoyance for me with that show, I don't want a tutorial on rules when I listen to a stream. 5e gives Mercer freedom he wouldn't have with PF in 1e and 2e has complexities of its own.</p></blockquote><p></p>
[QUOTE="teitan, post: 8559531, member: 3457"] People credit Critical Role with the success of 5e and while it is a factor, I think it is overcredited for the success by most touting it as a reason for that success. Before CR was, well, CRITICAL ROLE, and a cultural phenomenon, 5e was still hugely successful. I think of it like Masters of the Universe: people think that MOTU would not have been successful were it not for the show but historically it was the number 1 toy on the shelf in its category when the cartoon debuted a year after the toyline launched. Undoubtedly the cartoon helped sustain an already incredibly successful brand but it was already a massive success before the animated series launched. Had they stuck to Pathfinder for Campaign 1 I think they would have switched to 5e for campaign 2. PF1 was winding down and coming to a close as a product line with PF2 heading into public playtesting so the new version wouldn't be ready and the new edition was a huge question mark plus the complexities of streaming PF1 would have pushed them to 5e. PF1 may have squeezed out another year or so as a product but not a sustained thing as CR wouldn't have been as popular with navigating the rules dragging the show a little. The interruptions in Glass Cannon being the singular annoyance for me with that show, I don't want a tutorial on rules when I listen to a stream. 5e gives Mercer freedom he wouldn't have with PF in 1e and 2e has complexities of its own. [/QUOTE]
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What if Critical Role had stuck with Pathfinder? Or 4E?
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