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General Tabletop Discussion
*Dungeons & Dragons
What if Critical Role had stuck with Pathfinder? Or 4E?
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<blockquote data-quote="Lyxen" data-source="post: 8559573" data-attributes="member: 7032025"><p>And for me, that's just it, in 5e, I can do an exciting combat in 10 minutes, no need to draw a map, to place miniatures, etc. And it can be in the middle of a social situation, a chase, a skirmish, etc. no need to interrupt the flow by the formalism of 4e or the complexity of 3e and computing all the buffs and modifiers.</p><p></p><p></p><p></p><p>I agree that 4e was a large improvement of 3e in terms of combat complexity and duration, combats actually <u>could</u> be run at max level, whereas running combat at 20th level in 3e was an almost impossible backtrack fest of "I forgot that modifier"... Unfortunately that came at the cost of flattening the power curve and possibilities of high level characters, no longer fighting on dragon back assaulting astral fortresses. Now, I can run taht in 5e with zero problem just like I did in AD&D/BECMI.</p><p></p><p></p><p></p><p>It might be depending on characters, but in particular my Swordmage had an incredible staying power and could outlast opponents even if a combat started badly. Sometimes you could see where things were going, sometimes not, but it took a long time to resolve. Don't get me wrong, I completely understand people liking it and the fact that "technical skill" really matters more over long combat with a lot of rounds where cleverness can show. It's just not what I'm looking for in a TTRPG. If I want that, I can play technical fighting games, some are way better than D&D. So it's not what I'm loking for, it's I think not what the now much wider audience of D&D, and it's obviously not (from the popularity of the show) what the people watching CR are looking for either.</p><p></p><p>Again, it does not make any approach superior to another, what matters is having fun, it's just that there are different tastes on this planet, to each his own.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8559573, member: 7032025"] And for me, that's just it, in 5e, I can do an exciting combat in 10 minutes, no need to draw a map, to place miniatures, etc. And it can be in the middle of a social situation, a chase, a skirmish, etc. no need to interrupt the flow by the formalism of 4e or the complexity of 3e and computing all the buffs and modifiers. I agree that 4e was a large improvement of 3e in terms of combat complexity and duration, combats actually [U]could[/U] be run at max level, whereas running combat at 20th level in 3e was an almost impossible backtrack fest of "I forgot that modifier"... Unfortunately that came at the cost of flattening the power curve and possibilities of high level characters, no longer fighting on dragon back assaulting astral fortresses. Now, I can run taht in 5e with zero problem just like I did in AD&D/BECMI. It might be depending on characters, but in particular my Swordmage had an incredible staying power and could outlast opponents even if a combat started badly. Sometimes you could see where things were going, sometimes not, but it took a long time to resolve. Don't get me wrong, I completely understand people liking it and the fact that "technical skill" really matters more over long combat with a lot of rounds where cleverness can show. It's just not what I'm looking for in a TTRPG. If I want that, I can play technical fighting games, some are way better than D&D. So it's not what I'm loking for, it's I think not what the now much wider audience of D&D, and it's obviously not (from the popularity of the show) what the people watching CR are looking for either. Again, it does not make any approach superior to another, what matters is having fun, it's just that there are different tastes on this planet, to each his own. [/QUOTE]
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What if Critical Role had stuck with Pathfinder? Or 4E?
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