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What if Critical Role had stuck with Pathfinder? Or 4E?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8560527" data-attributes="member: 6790260"><p>If Critical Role had stuck with Pathfinder?</p><p></p><p>5e would still be a thing, but it would not have taken off quite the way it has--especially if other streaming game things had similarly stuck with pathfinder (e.g. The Adventure Zone). Pathfinder gets extremely, I would argue <em>overwhelmingly</em> crunchy at high levels, so CR itself would have suffered some loss of influence purely due to the game becoming hard to follow.</p><p></p><p>If CR had stuck with 4e?</p><p></p><p>We might not even <em>have</em> 5e now--especially if CR had started a little earlier, back when 4e was still actively supported. Can you imagine how <em>beneficial</em> it would have been for 4e to get some actually positive marketing? Penny Arcade's occasional information about <em>Acquisitions Inc.</em> and Gabe's campaigns were already a big help. Having an effectively free <em>active recruitment campaign</em> would have been insane. Doubly so if the Critical Role people had done efforts to reach out to the masses--e.g., what if Mercer (or someone else math-inclined among them) had coded up really really well-made automatic character sheets for 4e in Roll20 or some other virtual tabletop? Suddenly all that "ew you have to TRACK things!!" becomes "Hey, you can have a computer handle all the crap you don't want to track!"</p><p></p><p>I admit this is at least somewhat optimistic overall but like...yeah. Had CR really stuck to its guns and promoted 4e as an option, especially if it had happened a few years earlier, it's entirely possible that 5e either would not exist right now, or would look <em>radically</em> different from how it does, because the "don't do ANYTHING that smells of 4e" (even though they ripped a lot from it...mostly without realizing why 4e did what it did, sadly) would not have been the design focus of the day.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8560527, member: 6790260"] If Critical Role had stuck with Pathfinder? 5e would still be a thing, but it would not have taken off quite the way it has--especially if other streaming game things had similarly stuck with pathfinder (e.g. The Adventure Zone). Pathfinder gets extremely, I would argue [I]overwhelmingly[/I] crunchy at high levels, so CR itself would have suffered some loss of influence purely due to the game becoming hard to follow. If CR had stuck with 4e? We might not even [I]have[/I] 5e now--especially if CR had started a little earlier, back when 4e was still actively supported. Can you imagine how [I]beneficial[/I] it would have been for 4e to get some actually positive marketing? Penny Arcade's occasional information about [I]Acquisitions Inc.[/I] and Gabe's campaigns were already a big help. Having an effectively free [I]active recruitment campaign[/I] would have been insane. Doubly so if the Critical Role people had done efforts to reach out to the masses--e.g., what if Mercer (or someone else math-inclined among them) had coded up really really well-made automatic character sheets for 4e in Roll20 or some other virtual tabletop? Suddenly all that "ew you have to TRACK things!!" becomes "Hey, you can have a computer handle all the crap you don't want to track!" I admit this is at least somewhat optimistic overall but like...yeah. Had CR really stuck to its guns and promoted 4e as an option, especially if it had happened a few years earlier, it's entirely possible that 5e either would not exist right now, or would look [I]radically[/I] different from how it does, because the "don't do ANYTHING that smells of 4e" (even though they ripped a lot from it...mostly without realizing why 4e did what it did, sadly) would not have been the design focus of the day. [/QUOTE]
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What if Critical Role had stuck with Pathfinder? Or 4E?
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