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What if Critical Role had stuck with Pathfinder? Or 4E?
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<blockquote data-quote="HammerMan" data-source="post: 8560753" data-attributes="member: 84112"><p>I actually in another thread said if Essentials (with 2 pretty simple fighters) had come out first with some splat book a year later with the PHB fighter (I mean maybe Martial power, maybe PHB2, I don't think it matters) with just more AEDU options that it would have gone over better. </p><p></p><p>TBH as a major 4e stan I have my own idea of how I would have made a new edition based on it. I would (and I am only doing the 2 classes and even then most likely badly) make wizards still have X spells preped, but no spell slots per say. Each spell that you prep has it's own 'recharge timer' so somthing like burining hands is a 1st level spell you can use 1/encounter or 1/short rest but Detect magic) is one that can be used at will, and magic missle is one that can only be used 1/day... mixed with some spells turning into ritual only spells... so you don't prep them. take the slayer and the knight almost word for word from the essentials (with later options for more 'swap power strike for other more varied abilities like come and get it and mountain hammer ect) I would also have POWER SOURCE abilites so any arcane character can learn this spell (identify as a ritual) and martial character can learn this exploit ect... I would also go closer to the 5e bounded accuracy (although maybe upping it a little bit) Most important I would create more varied (and way more playtested) skill challanges... showing how to hex crawl exploration (I like the ideas in the middle earth 5e book for this) being a diffrent type of skill challange then trying to convince the king to send aid...</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8560753, member: 84112"] I actually in another thread said if Essentials (with 2 pretty simple fighters) had come out first with some splat book a year later with the PHB fighter (I mean maybe Martial power, maybe PHB2, I don't think it matters) with just more AEDU options that it would have gone over better. TBH as a major 4e stan I have my own idea of how I would have made a new edition based on it. I would (and I am only doing the 2 classes and even then most likely badly) make wizards still have X spells preped, but no spell slots per say. Each spell that you prep has it's own 'recharge timer' so somthing like burining hands is a 1st level spell you can use 1/encounter or 1/short rest but Detect magic) is one that can be used at will, and magic missle is one that can only be used 1/day... mixed with some spells turning into ritual only spells... so you don't prep them. take the slayer and the knight almost word for word from the essentials (with later options for more 'swap power strike for other more varied abilities like come and get it and mountain hammer ect) I would also have POWER SOURCE abilites so any arcane character can learn this spell (identify as a ritual) and martial character can learn this exploit ect... I would also go closer to the 5e bounded accuracy (although maybe upping it a little bit) Most important I would create more varied (and way more playtested) skill challanges... showing how to hex crawl exploration (I like the ideas in the middle earth 5e book for this) being a diffrent type of skill challange then trying to convince the king to send aid... [/QUOTE]
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What if Critical Role had stuck with Pathfinder? Or 4E?
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