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What if... D&D had been designed BEFORE The Lord of the Rings!
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<blockquote data-quote="w_earle_wheeler" data-source="post: 2822188" data-attributes="member: 35955"><p><strong>Wyrms & Weird</strong></p><p></p><p>Let's not focus entirely on <em>The Lord of the Rings</em> an influence on Dungeons & Dragons. The title of this post may be a little misleading...</p><p></p><p>The reason I chose the publication of <em>TLOTR</em> as the critical point in time was due to the influence it had on much of the fantasy that came after.</p><p></p><p>While halflings, dragons, orcs, elves and rangers in the D&D game all bear a stronger resemblance to Tolkien's archetypes than the raw mythological ones, the huge influence of Vance and Moorecock (who came after Tolkien but didn't follow a Tolkien-esque formula) can't be ignored.</p><p></p><p>With a 1936 D&D, we lose the adventuring party as presented in <em>The Hobbit</em> and <em>TLOTR</em>, law vs. order as presented by Moorecock, and Vancian magic and exploration as presented in <em>The Dying Earth</em>.</p><p></p><p>From what I've read, Eddison's <em>The Worm Ouroboros</em> wasn't as much of an influence on the design of D&D as something that was considered after the fact. In a pre-Tolkien fantasy fandom, <em>The Worm Ouroboros</em> might have been the most exciting work of fiction out there outside of the pulps.</p><p></p><p>While <em>The Worm Ouroboros</em> featured different witches, demons and goblins, they were more like different cultures of humanity, differentiated mostly by their society and dress.</p></blockquote><p></p>
[QUOTE="w_earle_wheeler, post: 2822188, member: 35955"] [b]Wyrms & Weird[/b] Let's not focus entirely on [I]The Lord of the Rings[/I] an influence on Dungeons & Dragons. The title of this post may be a little misleading... The reason I chose the publication of [I]TLOTR[/I] as the critical point in time was due to the influence it had on much of the fantasy that came after. While halflings, dragons, orcs, elves and rangers in the D&D game all bear a stronger resemblance to Tolkien's archetypes than the raw mythological ones, the huge influence of Vance and Moorecock (who came after Tolkien but didn't follow a Tolkien-esque formula) can't be ignored. With a 1936 D&D, we lose the adventuring party as presented in [I]The Hobbit[/I] and [I]TLOTR[/I], law vs. order as presented by Moorecock, and Vancian magic and exploration as presented in [I]The Dying Earth[/I]. From what I've read, Eddison's [I]The Worm Ouroboros[/I] wasn't as much of an influence on the design of D&D as something that was considered after the fact. In a pre-Tolkien fantasy fandom, [I]The Worm Ouroboros[/I] might have been the most exciting work of fiction out there outside of the pulps. While [I]The Worm Ouroboros[/I] featured different witches, demons and goblins, they were more like different cultures of humanity, differentiated mostly by their society and dress. [/QUOTE]
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What if... D&D had been designed BEFORE The Lord of the Rings!
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