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What if D&D was written around problem-solving
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<blockquote data-quote="Drawmack" data-source="post: 3298926" data-attributes="member: 4981"><p>I do not see why alignment would have to go completely by the way side. I could easily be used in this type of system. Just add something additional too the rules. Do away with character creation and replace it with party creation. For the cooperation from the moment characters are created. This way all the alignments are compatible or there is good motivation for the characters to work together.</p><p></p><p>Hmmmm LG Paladin and CN Barbarian. Maybe the campaign centers around a BBEG who is a NE Blight Mage who has been blighting the lands the barbarian is from. The LG Paladin needs only the motivation that the NE Blight Mage is E. So therefore these two work together to solve the problem of the blight mage. In future quests the fact that the barbarian likes the paladin is enough for him to work with the paladin since CN is a free spirit type.</p><p></p><p></p><p>This I will agree with. Actually I think that you would no longer have 'character' creation and instead would have 'party' creation. This would have all the players working together to develop a well rounded party with motivation to work together. OTOH, the GM may want to provide that instead of giving the players this much say in the over all campaign.</p><p></p><p></p><p></p><p>There are systems on the market that have this focus, one is <a href="http://www.dyingearth.com/gumshoe/" target="_blank">Gumshoe</a> by Pelgrane Press Ltd. You may want to check that out. It actually takes your idea and turns it on its head. Instead of forcing the party to work together it forces the adventure designer to make sure players get the info they need to solve the problem.</p></blockquote><p></p>
[QUOTE="Drawmack, post: 3298926, member: 4981"] I do not see why alignment would have to go completely by the way side. I could easily be used in this type of system. Just add something additional too the rules. Do away with character creation and replace it with party creation. For the cooperation from the moment characters are created. This way all the alignments are compatible or there is good motivation for the characters to work together. Hmmmm LG Paladin and CN Barbarian. Maybe the campaign centers around a BBEG who is a NE Blight Mage who has been blighting the lands the barbarian is from. The LG Paladin needs only the motivation that the NE Blight Mage is E. So therefore these two work together to solve the problem of the blight mage. In future quests the fact that the barbarian likes the paladin is enough for him to work with the paladin since CN is a free spirit type. This I will agree with. Actually I think that you would no longer have 'character' creation and instead would have 'party' creation. This would have all the players working together to develop a well rounded party with motivation to work together. OTOH, the GM may want to provide that instead of giving the players this much say in the over all campaign. There are systems on the market that have this focus, one is [URL=http://www.dyingearth.com/gumshoe/]Gumshoe[/URL] by Pelgrane Press Ltd. You may want to check that out. It actually takes your idea and turns it on its head. Instead of forcing the party to work together it forces the adventure designer to make sure players get the info they need to solve the problem. [/QUOTE]
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