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General Tabletop Discussion
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What if D&D was written around problem-solving
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<blockquote data-quote="tx7321" data-source="post: 3301750" data-attributes="member: 43146"><p>But why? Free will is the point of the game. Its an FRPG, a reality simulator...its cowboys and indians, but with dice and a DM to describe the world your in. Its fun because you can go and do whatever you like. Take away that choice, and its just another lame game. Players work together and fight to the end together because thats their best chance of success. Even assassins and thieves realize they won't be able to get to the main treasure without the rest of the group. And what little they have may be nothing compared to whats behind the next door. And then theres getting back to town after the adventure. And once you have a reliable team, you'd want to keep it together for the next adventure after you go up. </p><p></p><p>Also, I don't see how the current system (3E) discourages party members from screwing over their comrads in the heat of battle. How do you get that, in that way it seems identical to OD&D and 1E?</p></blockquote><p></p>
[QUOTE="tx7321, post: 3301750, member: 43146"] But why? Free will is the point of the game. Its an FRPG, a reality simulator...its cowboys and indians, but with dice and a DM to describe the world your in. Its fun because you can go and do whatever you like. Take away that choice, and its just another lame game. Players work together and fight to the end together because thats their best chance of success. Even assassins and thieves realize they won't be able to get to the main treasure without the rest of the group. And what little they have may be nothing compared to whats behind the next door. And then theres getting back to town after the adventure. And once you have a reliable team, you'd want to keep it together for the next adventure after you go up. Also, I don't see how the current system (3E) discourages party members from screwing over their comrads in the heat of battle. How do you get that, in that way it seems identical to OD&D and 1E? [/QUOTE]
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What if D&D was written around problem-solving
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