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What if D&D was written around problem-solving
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<blockquote data-quote="Ry" data-source="post: 3302014" data-attributes="member: 8314"><p>I think the alignment system is fuel for the behaviour you're talking about here. Also, I think the reliance on wealth and magical items can contribute to that behaviour as well. But think about the experience system - if I can sneak off and kill some goblins before the party gets involved, I get all the experience for that, even if I cause things to be messed up for the other players. Now I'm not saying that's SMART, but It's not something that D&D actively discourages with the experience system. </p><p></p><p>But my question isn't strictly negative - i.e. "what's wrong with D&D that it discourages people from working together?" - it's deliberately positive: "If D&D encouraged people to work together, what would that look like?"</p></blockquote><p></p>
[QUOTE="Ry, post: 3302014, member: 8314"] I think the alignment system is fuel for the behaviour you're talking about here. Also, I think the reliance on wealth and magical items can contribute to that behaviour as well. But think about the experience system - if I can sneak off and kill some goblins before the party gets involved, I get all the experience for that, even if I cause things to be messed up for the other players. Now I'm not saying that's SMART, but It's not something that D&D actively discourages with the experience system. But my question isn't strictly negative - i.e. "what's wrong with D&D that it discourages people from working together?" - it's deliberately positive: "If D&D encouraged people to work together, what would that look like?" [/QUOTE]
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