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General Tabletop Discussion
*TTRPGs General
What if Dungeons & Dragons Had Never Become a Commercial Success?
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<blockquote data-quote=".5 Elf" data-source="post: 5749620" data-attributes="member: 90290"><p>Do Meetups count as clubs? I would say so - the NYC D&D meetup has over 1400 members listed and is actually rapidly approaching 1500.</p><p></p><p>As far as clubs goes I would say that's fairly successful.</p><p></p><p>Of course speaking as a proud NYer - NYC is always a special case in most of the things we do due to a lot of special NYC only factors.</p><p></p><p style="text-align: center">I </p> <p style="text-align: center"><3</p> <p style="text-align: center">NY</p> <p style="text-align: center"></p><p></p><p>Back to the topic tho, while the quality might suffer without the money angle I think that the mass availability of ideas and games would also suffer. While this question seeks to separate the idea of commercial and cultural success I think they are pretty inextricably linked in this case, D&D's commercial success allows for a lot of people to gain exposure thus broadening the market for other games and publishers of material. </p><p></p><p>Would there be an EN World without someone seeing it as a viable way to make money? (Advertising in this case I suppose.) Although I do recognize the community supporters help out in that regard. Without the commercial success of D&D places like this wouldn't exist I don't think - or at least not on the scale it currently enjoys.</p><p></p><p>By the way I would support if I could make one time payment with throwaway pre-paid debit cards (my preferred form of internet currency) but apparently EN World doesn't like that. At least last time I tried it they didn't.</p></blockquote><p></p>
[QUOTE=".5 Elf, post: 5749620, member: 90290"] Do Meetups count as clubs? I would say so - the NYC D&D meetup has over 1400 members listed and is actually rapidly approaching 1500. As far as clubs goes I would say that's fairly successful. Of course speaking as a proud NYer - NYC is always a special case in most of the things we do due to a lot of special NYC only factors. [CENTER]I <3 NY [/CENTER] Back to the topic tho, while the quality might suffer without the money angle I think that the mass availability of ideas and games would also suffer. While this question seeks to separate the idea of commercial and cultural success I think they are pretty inextricably linked in this case, D&D's commercial success allows for a lot of people to gain exposure thus broadening the market for other games and publishers of material. Would there be an EN World without someone seeing it as a viable way to make money? (Advertising in this case I suppose.) Although I do recognize the community supporters help out in that regard. Without the commercial success of D&D places like this wouldn't exist I don't think - or at least not on the scale it currently enjoys. By the way I would support if I could make one time payment with throwaway pre-paid debit cards (my preferred form of internet currency) but apparently EN World doesn't like that. At least last time I tried it they didn't. [/QUOTE]
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What if Dungeons & Dragons Had Never Become a Commercial Success?
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