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What if every dragon was unique?
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<blockquote data-quote="Celebrim" data-source="post: 9770016" data-attributes="member: 4937"><p>Yep.</p><p></p><p>My only point is the idea that your way of seeing things is just a natural, obvious and logical conclusion of the setting is false.</p><p></p><p>We see things different ways not because it follows inevitably from imagining what the real game world is like if it were "realistic", but because of different things we wish players to experience at the table. "They shouldn't know what they know about monsters..." isn't the result of logically working out what the game universe is really like, but the result of what you personally want the game to be like. In your case it's not really about the player character's knowledge, but about the player's knowledge. As you said yourself, " I HATE when the players at the table roleplay based on their certainty of an official stat block." Everything else is just rationalizing your hatred for that.</p><p></p><p>I'm rather the reverse. I hate that my players don't have the advantage of the knowledge of the decades of life their characters would have spent growing up in the game universe. It bugs me that because of my limitations as a GM virtually every NPC in the imagined game universe should know vastly more about it than I do as that universe's creator. It bugs me that the 100's of thousands of tomes of lore that exist in the game universe aren't available for the players to read, and that every one of their literate characters should have read dozens or hundreds of them to say nothing of being able to sing scores of original songs native to that universe and tell at least in a vague way hundreds of tales of history and myth from that universe just as I am able to about this universe. I hate that the players are robbed of all the rich knowledge that they should have through their characters so that they can't roleplay those characters in a way that is truly natural to that universe.</p><p></p><p>A monster manual in this game universe is a bestiary that contains the tiniest fraction of the knowledge of what is known about those creatures in the imagined game space. There are inevitably tomes in my homebrew world that would give the reader vastly more insight into the nature and character of common and even uncommon monsters in my homebrew universe than the monster manual of this universe does.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9770016, member: 4937"] Yep. My only point is the idea that your way of seeing things is just a natural, obvious and logical conclusion of the setting is false. We see things different ways not because it follows inevitably from imagining what the real game world is like if it were "realistic", but because of different things we wish players to experience at the table. "They shouldn't know what they know about monsters..." isn't the result of logically working out what the game universe is really like, but the result of what you personally want the game to be like. In your case it's not really about the player character's knowledge, but about the player's knowledge. As you said yourself, " I HATE when the players at the table roleplay based on their certainty of an official stat block." Everything else is just rationalizing your hatred for that. I'm rather the reverse. I hate that my players don't have the advantage of the knowledge of the decades of life their characters would have spent growing up in the game universe. It bugs me that because of my limitations as a GM virtually every NPC in the imagined game universe should know vastly more about it than I do as that universe's creator. It bugs me that the 100's of thousands of tomes of lore that exist in the game universe aren't available for the players to read, and that every one of their literate characters should have read dozens or hundreds of them to say nothing of being able to sing scores of original songs native to that universe and tell at least in a vague way hundreds of tales of history and myth from that universe just as I am able to about this universe. I hate that the players are robbed of all the rich knowledge that they should have through their characters so that they can't roleplay those characters in a way that is truly natural to that universe. A monster manual in this game universe is a bestiary that contains the tiniest fraction of the knowledge of what is known about those creatures in the imagined game space. There are inevitably tomes in my homebrew world that would give the reader vastly more insight into the nature and character of common and even uncommon monsters in my homebrew universe than the monster manual of this universe does. [/QUOTE]
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