Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What if everyone moved, and then every acted?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JValeur" data-source="post: 7138043" data-attributes="member: 6795723"><p>I've also liked the idea of 'Engaging' enemies, and have been toying with figuring out how it would work. I think I would allow characters to engage one enemy for each attack they can make during a normal attack action (so martial characters would be able to engage two at level 5, and fighters would eventually be able to engage four creatures at a time at level 20). I wouldn't require any check or penalty to engaging with a creature, but simply have the rule be:</p><p></p><p><strong>Engaged.</strong> Once on your turn, you can choose to Engage in melee combat with a creature within your reach. While you are Engaged with a creature, you keep track of that creature's movements. If it tries to leave your reach, you can use your reaction to make one opportunity attack against it, unless it takes the Disengage action. Even if it uses the Disengage action, you can always try to follow it, although you can move no more than your move speed minus any distance you moved on your previous turn. If the creature ends its turn adjacent to you, you are still Engaged with it.</p><p>You can only Engage with one creature at a time. If you have the Extra Attack feature, you can Engage with as many creatures as you can make attacks during a normal attack action. You choose all of them once on your turn.</p><p></p><p>Normal opportunity attacks wouldn't trigger simply when a creatures leaves your reach, but instead when a creature enters AND leaves your reach on the same turn (such as when a creature is running past you). So in order to keep your foe pinned down, you would have to Engage with it specifically. Additionally, such things as the rogue's sneak attack, flanking bonuses etc. etc. only work while Engaged.</p><p></p><p>I'm sure there's some holes in this rule, but I think something like it could work.</p></blockquote><p></p>
[QUOTE="JValeur, post: 7138043, member: 6795723"] I've also liked the idea of 'Engaging' enemies, and have been toying with figuring out how it would work. I think I would allow characters to engage one enemy for each attack they can make during a normal attack action (so martial characters would be able to engage two at level 5, and fighters would eventually be able to engage four creatures at a time at level 20). I wouldn't require any check or penalty to engaging with a creature, but simply have the rule be: [B]Engaged.[/B] Once on your turn, you can choose to Engage in melee combat with a creature within your reach. While you are Engaged with a creature, you keep track of that creature's movements. If it tries to leave your reach, you can use your reaction to make one opportunity attack against it, unless it takes the Disengage action. Even if it uses the Disengage action, you can always try to follow it, although you can move no more than your move speed minus any distance you moved on your previous turn. If the creature ends its turn adjacent to you, you are still Engaged with it. You can only Engage with one creature at a time. If you have the Extra Attack feature, you can Engage with as many creatures as you can make attacks during a normal attack action. You choose all of them once on your turn. Normal opportunity attacks wouldn't trigger simply when a creatures leaves your reach, but instead when a creature enters AND leaves your reach on the same turn (such as when a creature is running past you). So in order to keep your foe pinned down, you would have to Engage with it specifically. Additionally, such things as the rogue's sneak attack, flanking bonuses etc. etc. only work while Engaged. I'm sure there's some holes in this rule, but I think something like it could work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What if everyone moved, and then every acted?
Top