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General Tabletop Discussion
*Dungeons & Dragons
What if everyone was a monk?
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<blockquote data-quote="Particle_Man" data-source="post: 6031100" data-attributes="member: 892"><p>Thanks for your comments, </p><p></p><p>Everyone being the same class would mean that the individuality would come from something else, but I don't think it would disappear.</p><p></p><p>I think I would leave the crafting feats, but only beings with spell-like abilities could access them. So there would be a rarity of magic items.</p><p></p><p>I agree, no vows. Anyhow, I am thinking the core only rules for this (phb, mm, dmg).</p><p></p><p>Monks can still take cross-class skills, so there would be animal handling, etc. Just less of it and not as many experts at it.</p><p></p><p>I think the monk weapons would be very common, so wouldn't be thought of as "exotic" in the setting.</p><p></p><p>The dragons don't get spells thing was to stop them dominating the game utterly, but I wanted to give them something to make up for what I took away and if *everyone* is a monk, that seems the thing to give them. Obviously dragons are still Big Cheeses, but at least they are not Big Cheeses with Time Stop.</p><p></p><p>One benefit - I don't think the game would be that hard to DM at high levels. Everyone would definitely be the same Tier! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Particle_Man, post: 6031100, member: 892"] Thanks for your comments, Everyone being the same class would mean that the individuality would come from something else, but I don't think it would disappear. I think I would leave the crafting feats, but only beings with spell-like abilities could access them. So there would be a rarity of magic items. I agree, no vows. Anyhow, I am thinking the core only rules for this (phb, mm, dmg). Monks can still take cross-class skills, so there would be animal handling, etc. Just less of it and not as many experts at it. I think the monk weapons would be very common, so wouldn't be thought of as "exotic" in the setting. The dragons don't get spells thing was to stop them dominating the game utterly, but I wanted to give them something to make up for what I took away and if *everyone* is a monk, that seems the thing to give them. Obviously dragons are still Big Cheeses, but at least they are not Big Cheeses with Time Stop. One benefit - I don't think the game would be that hard to DM at high levels. Everyone would definitely be the same Tier! ;) [/QUOTE]
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What if everyone was a monk?
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