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What if everyone was a sorcerer (gestalt concept)?
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<blockquote data-quote="MACLARREN" data-source="post: 5527120" data-attributes="member: 12288"><p>We did this once in our Black Company campaign and it was probably the campaign I have had the most fun with ever. Our concept was a little different. The available classes were, fighter, ranger, barbarian, rogue, scout, Sorc (He chose 3 paths for his spell list) and a gunner class that used firearms. We had no clerics or wizards and sorcs were rare. We had the Sorcs from the books as NPC's and the undead lords ruling had supernatural stuff as well.</p><p></p><p>The way we did it was limiting spell choices to each of us and we could determine how high to take the casting ability ourselves. We were limited to 6th level spells and each of the following paths had a spell list to choose from and you could only take one path to choose from. We had different paths that you could choose to follow- White (Healing spells and the like), Red (Fire based spells), Green- (Fly, Buff spells etc), Blue (lightning based and the like), and Black (Necormancy spells). Spell slots scaled like Sorc but you had to have Charisma high enough to cast each level of spells. So we had one character that was a Barb and was only ever going to cast 1st level spells.</p><p></p><p>I played a fighter that used a Glaive and followed the Black spell casting school. Nothing like moving in to battle and casting a blindness at your foe. This worked great for this campaign but may not work for all. Great times though and one of the best I played in until now as we are now going deep in a Midnight campaign with many house rules and best system ever that we developed form the best of D&D, Conan, Pathfinder and Trailblazer.</p></blockquote><p></p>
[QUOTE="MACLARREN, post: 5527120, member: 12288"] We did this once in our Black Company campaign and it was probably the campaign I have had the most fun with ever. Our concept was a little different. The available classes were, fighter, ranger, barbarian, rogue, scout, Sorc (He chose 3 paths for his spell list) and a gunner class that used firearms. We had no clerics or wizards and sorcs were rare. We had the Sorcs from the books as NPC's and the undead lords ruling had supernatural stuff as well. The way we did it was limiting spell choices to each of us and we could determine how high to take the casting ability ourselves. We were limited to 6th level spells and each of the following paths had a spell list to choose from and you could only take one path to choose from. We had different paths that you could choose to follow- White (Healing spells and the like), Red (Fire based spells), Green- (Fly, Buff spells etc), Blue (lightning based and the like), and Black (Necormancy spells). Spell slots scaled like Sorc but you had to have Charisma high enough to cast each level of spells. So we had one character that was a Barb and was only ever going to cast 1st level spells. I played a fighter that used a Glaive and followed the Black spell casting school. Nothing like moving in to battle and casting a blindness at your foe. This worked great for this campaign but may not work for all. Great times though and one of the best I played in until now as we are now going deep in a Midnight campaign with many house rules and best system ever that we developed form the best of D&D, Conan, Pathfinder and Trailblazer. [/QUOTE]
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What if everyone was a sorcerer (gestalt concept)?
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