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What if everyone was a sorcerer (gestalt concept)?
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<blockquote data-quote="Nimloth" data-source="post: 5527179" data-attributes="member: 54068"><p><strong>sor gestalting</strong></p><p></p><p>Interesting idea, I like it. 1 question, was this for a 3.5 or PF game? Because of the way cantrips are handled in Pathfinder, this is a pretty big question.</p><p></p><p>Stats for 3d6</p><p>3: 0.5% (actually 0.46, or 1 in 216, but rounded off for this table)</p><p>4: 1.4%</p><p>5: 2.8%</p><p>6: 4.6%</p><p>7: 6.9%</p><p>8: 9.7%</p><p>9: 11.6%</p><p>10: 12.5%</p><p>11: 12.5%</p><p>12: 11.6%</p><p>13: 9.7%</p><p>14: 6.9%</p><p>15: 4.6%</p><p>16: 2.8%</p><p>17: 1.4%</p><p>18: 0.5% (as 3’s note above)</p><p></p><p>Assuming a standard bell curve of stats on the general population, 37.5% of the population cannot even use their spells with standard casting (9 or less chr) and another 12.5% can only cast cantrips.</p><p></p><p>I could see this easily becoming a symbol of status in a society, with people who can cast higher level spells having a higher rank. If you can't even manage a cantrip, you are the lowest of the low.</p><p></p><p>I don't see this changing technology levels all that much. Not everyone would have Mage Armor, so armor would still be needed, though I imagine armor that would allow spellcasting would be invented. Not everyone would have an attack spell, so weapons would still be needed.</p><p></p><p>After some thought, once you get through the bell curves of 6 abilities, the randomness of what spells you can cast and other misc modifiers (gender roles, luck, starting social status,etc...) this should have less of an impact than you might think. It will have an impact, just not as much as you might think.</p><p></p><p>If you wanted a bigger impact, </p><p>- gestalt with warlock instead</p><p> (refluffed to be less demonic/evil in origin - dropping the C or E requirement). </p><p>or</p><p>- eliminate any stat requirements to cast sor spells</p></blockquote><p></p>
[QUOTE="Nimloth, post: 5527179, member: 54068"] [b]sor gestalting[/b] Interesting idea, I like it. 1 question, was this for a 3.5 or PF game? Because of the way cantrips are handled in Pathfinder, this is a pretty big question. Stats for 3d6 3: 0.5% (actually 0.46, or 1 in 216, but rounded off for this table) 4: 1.4% 5: 2.8% 6: 4.6% 7: 6.9% 8: 9.7% 9: 11.6% 10: 12.5% 11: 12.5% 12: 11.6% 13: 9.7% 14: 6.9% 15: 4.6% 16: 2.8% 17: 1.4% 18: 0.5% (as 3’s note above) Assuming a standard bell curve of stats on the general population, 37.5% of the population cannot even use their spells with standard casting (9 or less chr) and another 12.5% can only cast cantrips. I could see this easily becoming a symbol of status in a society, with people who can cast higher level spells having a higher rank. If you can't even manage a cantrip, you are the lowest of the low. I don't see this changing technology levels all that much. Not everyone would have Mage Armor, so armor would still be needed, though I imagine armor that would allow spellcasting would be invented. Not everyone would have an attack spell, so weapons would still be needed. After some thought, once you get through the bell curves of 6 abilities, the randomness of what spells you can cast and other misc modifiers (gender roles, luck, starting social status,etc...) this should have less of an impact than you might think. It will have an impact, just not as much as you might think. If you wanted a bigger impact, - gestalt with warlock instead (refluffed to be less demonic/evil in origin - dropping the C or E requirement). or - eliminate any stat requirements to cast sor spells [/QUOTE]
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