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What if everyone was a sorcerer (gestalt concept)?
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<blockquote data-quote="Aberzanzorax" data-source="post: 5527230" data-attributes="member: 64209"><p>Two ideas:</p><p> </p><p>1. Addressing the Wisdom versus Charisma idea and "ideal builds" versus "MAD builds". What about using the Favored Soul specifics for casting. I believe (and may have this backwards or messed up) that Wisdom was the stat for DC and Charisma was the stat for bonus spells and highest spell known. If EVERYONE gets magic, then I think it makes sense to spread out the magic somewhat. </p><p> </p><p>You could even houserule this to all 6 abilities, perhaps? (this will need some work, just throwing out a rough example):</p><p> </p><p>STR: this was hardest for me... maybe a chance for a "proc" empowered/maximized spell?***</p><p>DEX: maybe casting speed? a chance for a "proc" quickened spell?**</p><p>CON: spells cost con modifier - spell level to cast*</p><p> </p><p>INT: highest level spell known</p><p>WIS: DC</p><p>CHA: bonus spells per day</p><p> </p><p>***e.g. with a str of 16 (+3) maybe a 30% chance of being improved, with a 1/4 chance (constant) of being maximized instead of empowered?</p><p>**e.g. with a dex of 14 (+2) maybe a 20% chance upon casting that the spell is quickened (limit of one quickened spell per round as usual)</p><p>*e.g With a con of 12 (+1), I could cast 0 lvl or 1 lvl spells for free, and every lvl 2 spell I cast would cost 1 hit point.</p><p> </p><p> </p><p> </p><p>2. Limited spell options for NPCs of import, and even greater limitations on unimportant NPCs. Our group had an epic campaign with a warmage. He ended up taking 4 feats to just learn more spells (for versatility). Along the lines of themes and also reining in power, maybe dividing up spell lists (or just even using spell schools) could be of benefit?</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5527230, member: 64209"] Two ideas: 1. Addressing the Wisdom versus Charisma idea and "ideal builds" versus "MAD builds". What about using the Favored Soul specifics for casting. I believe (and may have this backwards or messed up) that Wisdom was the stat for DC and Charisma was the stat for bonus spells and highest spell known. If EVERYONE gets magic, then I think it makes sense to spread out the magic somewhat. You could even houserule this to all 6 abilities, perhaps? (this will need some work, just throwing out a rough example): STR: this was hardest for me... maybe a chance for a "proc" empowered/maximized spell?*** DEX: maybe casting speed? a chance for a "proc" quickened spell?** CON: spells cost con modifier - spell level to cast* INT: highest level spell known WIS: DC CHA: bonus spells per day ***e.g. with a str of 16 (+3) maybe a 30% chance of being improved, with a 1/4 chance (constant) of being maximized instead of empowered? **e.g. with a dex of 14 (+2) maybe a 20% chance upon casting that the spell is quickened (limit of one quickened spell per round as usual) *e.g With a con of 12 (+1), I could cast 0 lvl or 1 lvl spells for free, and every lvl 2 spell I cast would cost 1 hit point. 2. Limited spell options for NPCs of import, and even greater limitations on unimportant NPCs. Our group had an epic campaign with a warmage. He ended up taking 4 feats to just learn more spells (for versatility). Along the lines of themes and also reining in power, maybe dividing up spell lists (or just even using spell schools) could be of benefit? [/QUOTE]
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