WhatThePhysics
First Post
As the title suggests, this is a thought experiment about universal magical ability. The origin for this idea is a recent discussion with a friend about the long-term effects of spellcasting capabilities being a genetic trait. We both concluded that, given enough time, spellcasters would out-compete and drive all mundanes to extinction. Being a world-builder, I couldn't help but find this scenario fascinating. So, here it goes:
What do you think a campaign world would look like if everyone had some form of supernatural ability? This includes arcane/divine magic, psionics, incarnum, truenaming, and so on and so forth. There are still mundane with PC/NPC classes, but even they have at least one feats that grants a spell-like ability; examples would be Eberron's numerous Dragonmarks, and Complete Arcane's spell-like-ability-granting feats.
For the purposes of preventing a Tippyverse from emerging, assume no denizen of this setting is higher than 6th level, and traps rules do not apply.
What do you think a campaign world would look like if everyone had some form of supernatural ability? This includes arcane/divine magic, psionics, incarnum, truenaming, and so on and so forth. There are still mundane with PC/NPC classes, but even they have at least one feats that grants a spell-like ability; examples would be Eberron's numerous Dragonmarks, and Complete Arcane's spell-like-ability-granting feats.
For the purposes of preventing a Tippyverse from emerging, assume no denizen of this setting is higher than 6th level, and traps rules do not apply.