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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What if everyone's a wizard? [3.5]
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<blockquote data-quote="Loonook" data-source="post: 5947644" data-attributes="member: 1861"><p>As suggested above the Codex Alera kind of works on this inborn magic concept... But it doesn't really fit the concept that 'everyone is a wizard'. We need a further definition of what kind of spellcasting exists. I mean, if everyone is a literal Wizard, as in they maintain this one class, all spellcasting, etc... Well, the average individual probably has some 'tricks' they can pull, and the ability to have a few more, but you will also have a very focused way to screw around with the economy of a world.</p><p></p><p>Oh, and everyone has Commoner HP <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p><p></p><p>Now, if you like the idea of a genetic disposition and want something that is compatible with 3.x and could allow for a lot of usefulness and development that doesn't require a complete focus on Intelligence... May I suggest getting hold of Elements of Magic or Elements of Magic: Mythic Earth. If using ME Everyone gets Animism as a free feat, allowing them to use any set of traditions... But the choices are randomized for each player and each NPC.</p><p></p><p>No matter which system you use I see the following:</p><p></p><p>You're born. When you become 'tested' upon your rise to Level 1 your specific skillset is tested through a knowledge of magical theory, raw skill, and appropriate stat-based tests. In a standard feudal society the lords would probably provide for education for the best and brightest... In an Empire the very talented would be sent off to a Battle School-esque training facility where their skill sets are determined, and the best and brightest would rise to high military ranks... And others would wash out to become scholars, seneschals, and political leaders in smaller communities.</p><p></p><p>Some people will train to a specific skill... And become amazing casters. Most would be happy to be able to plow fields with their magic mount, or get together in work gangs to Enlarge themselves and go through their life on the edge of the durations of their limited spells.</p><p></p><p>But honestly? In a world where EVERYONE has magic powers? I'd go with skill-based magic like EoM. It lets individuals have a 'limitless' supply (as long as they don't fail or backlash), gives a lot more breadth of options, and provides for a lot more to do rather than 'ehh, every commoner can call up a 2 hr mount which isn't horribly useful.'</p><p></p><p>I actually discussed the issue of 'everyone is a Wizard' with somebody who was working on a Harry Potter RPG. You have such a wide range of talents and abilities available, and every person alive is weak, ineffectual, and not really helpful in shooting a bow, springing traps... And healing goes out the window.</p><p></p><p>Slainte,</p><p></p><p>-Loonook</p></blockquote><p></p>
[QUOTE="Loonook, post: 5947644, member: 1861"] As suggested above the Codex Alera kind of works on this inborn magic concept... But it doesn't really fit the concept that 'everyone is a wizard'. We need a further definition of what kind of spellcasting exists. I mean, if everyone is a literal Wizard, as in they maintain this one class, all spellcasting, etc... Well, the average individual probably has some 'tricks' they can pull, and the ability to have a few more, but you will also have a very focused way to screw around with the economy of a world. Oh, and everyone has Commoner HP :D. Now, if you like the idea of a genetic disposition and want something that is compatible with 3.x and could allow for a lot of usefulness and development that doesn't require a complete focus on Intelligence... May I suggest getting hold of Elements of Magic or Elements of Magic: Mythic Earth. If using ME Everyone gets Animism as a free feat, allowing them to use any set of traditions... But the choices are randomized for each player and each NPC. No matter which system you use I see the following: You're born. When you become 'tested' upon your rise to Level 1 your specific skillset is tested through a knowledge of magical theory, raw skill, and appropriate stat-based tests. In a standard feudal society the lords would probably provide for education for the best and brightest... In an Empire the very talented would be sent off to a Battle School-esque training facility where their skill sets are determined, and the best and brightest would rise to high military ranks... And others would wash out to become scholars, seneschals, and political leaders in smaller communities. Some people will train to a specific skill... And become amazing casters. Most would be happy to be able to plow fields with their magic mount, or get together in work gangs to Enlarge themselves and go through their life on the edge of the durations of their limited spells. But honestly? In a world where EVERYONE has magic powers? I'd go with skill-based magic like EoM. It lets individuals have a 'limitless' supply (as long as they don't fail or backlash), gives a lot more breadth of options, and provides for a lot more to do rather than 'ehh, every commoner can call up a 2 hr mount which isn't horribly useful.' I actually discussed the issue of 'everyone is a Wizard' with somebody who was working on a Harry Potter RPG. You have such a wide range of talents and abilities available, and every person alive is weak, ineffectual, and not really helpful in shooting a bow, springing traps... And healing goes out the window. Slainte, -Loonook [/QUOTE]
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What if everyone's a wizard? [3.5]
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